Skip to content

Commit

Permalink
CODEBASE: Refactor ns.singularity.purchaseAugmentation (bitburner-off…
Browse files Browse the repository at this point in the history
  • Loading branch information
catloversg authored Jan 28, 2025
1 parent 2965f51 commit ada903f
Show file tree
Hide file tree
Showing 5 changed files with 196 additions and 86 deletions.
2 changes: 1 addition & 1 deletion src/Augmentation/ui/PurchaseAugmentationModal.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@ export function PurchaseAugmentationModal({ aug, faction, onClose, open }: IProp
<Button
autoFocus
onClick={() => {
purchaseAugmentation(aug, faction);
purchaseAugmentation(faction, aug);
onClose();
}}
>
Expand Down
105 changes: 65 additions & 40 deletions src/Faction/FactionHelpers.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@ import { SFC32RNG } from "../Casino/RNG";
import { isFactionWork } from "../Work/FactionWork";
import { getAugCost } from "../Augmentation/AugmentationHelpers";
import { getRecordKeys } from "../Types/Record";
import type { Result } from "../types";

export function inviteToFaction(faction: Faction): void {
if (faction.alreadyInvited || faction.isMember) return;
Expand Down Expand Up @@ -58,52 +59,76 @@ export function hasAugmentationPrereqs(aug: Augmentation): boolean {
return aug.prereqs.every((aug) => Player.hasAugmentation(aug));
}

export function purchaseAugmentation(aug: Augmentation, fac: Faction, sing = false): string {
const hasPrereqs = hasAugmentationPrereqs(aug);
const augCosts = getAugCost(aug);
if (!hasPrereqs) {
const txt = `You must first purchase or install ${aug.prereqs
.filter((req) => !Player.hasAugmentation(req))
.join(",")} before you can purchase this one.`;
if (sing) {
return txt;
} else {
dialogBoxCreate(txt);
}
} else if (augCosts.moneyCost !== 0 && Player.money < augCosts.moneyCost) {
const txt = "You don't have enough money to purchase " + aug.name;
if (sing) {
return txt;
function checkIfPlayerCanPurchaseAugmentation(faction: Faction, augmentation: Augmentation): Result {
if (!Player.factions.includes(faction.name)) {
return {
success: false,
message: `You can't purchase augmentations from '${faction.name}' because you aren't a member.`,
};
}

if (!getFactionAugmentationsFiltered(faction).includes(augmentation.name)) {
return {
success: false,
message: `Faction '${faction.name}' does not have the '${augmentation.name}' augmentation.`,
};
}

if (augmentation.name !== AugmentationName.NeuroFluxGovernor) {
for (const queuedAugmentation of Player.queuedAugmentations) {
if (queuedAugmentation.name === augmentation.name) {
return { success: false, message: `You already purchased the '${augmentation.name}' augmentation.` };
}
}
dialogBoxCreate(txt);
} else if (fac.playerReputation < augCosts.repCost) {
const txt = "You don't have enough faction reputation to purchase " + aug.name;
if (sing) {
return txt;
for (const installedAugmentation of Player.augmentations) {
if (installedAugmentation.name === augmentation.name) {
return { success: false, message: `You already installed the '${augmentation.name}' augmentation.` };
}
}
dialogBoxCreate(txt);
} else if (augCosts.moneyCost === 0 || Player.money >= augCosts.moneyCost) {
Player.queueAugmentation(aug.name);

Player.loseMoney(augCosts.moneyCost, "augmentations");

if (sing) {
return "You purchased " + aug.name;
} else if (!Settings.SuppressBuyAugmentationConfirmation) {
dialogBoxCreate(
`You purchased ${aug.name}. Its enhancements will not take effect until they are installed. ` +
"To install your augmentations, go to the 'Augmentations' tab on the left-hand navigation menu. " +
"Purchasing additional augmentations will now be more expensive.",
);
}

if (!hasAugmentationPrereqs(augmentation)) {
return {
success: false,
message: `You must first purchase or install ${augmentation.prereqs
.filter((req) => !Player.hasAugmentation(req))
.join(",")} before you can purchase this one.`,
};
}

const augCosts = getAugCost(augmentation);
if (augCosts.moneyCost !== 0 && Player.money < augCosts.moneyCost) {
return { success: false, message: `You don't have enough money to purchase ${augmentation.name}.` };
}

if (faction.playerReputation < augCosts.repCost) {
return { success: false, message: `You don't have enough faction reputation to purchase ${augmentation.name}.` };
}

return { success: true };
}

export function purchaseAugmentation(faction: Faction, augmentation: Augmentation, singularity = false): Result {
const result = checkIfPlayerCanPurchaseAugmentation(faction, augmentation);
if (!result.success) {
if (!singularity) {
dialogBoxCreate(result.message);
}
} else {
return { success: false, message: result.message };
}

const augCosts = getAugCost(augmentation);
Player.queueAugmentation(augmentation.name);
Player.loseMoney(augCosts.moneyCost, "augmentations");

if (!singularity && !Settings.SuppressBuyAugmentationConfirmation) {
dialogBoxCreate(
"Hmm, something went wrong when trying to purchase an Augmentation. " +
"Please report this to the game developer with an explanation of how to " +
"reproduce this.",
`You purchased ${augmentation.name}. Its enhancements will not take effect until they are installed. ` +
"To install your augmentations, go to the 'Augmentations' tab on the left-hand navigation menu. " +
"Purchasing additional augmentations will now be more expensive.",
);
}
return "";
return { success: true };
}

export function processPassiveFactionRepGain(numCycles: number): void {
Expand Down
2 changes: 1 addition & 1 deletion src/Faction/ui/AugmentationsPage.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -250,7 +250,7 @@ export function AugmentationsPage({ faction }: { faction: Faction }): React.Reac
if (!Settings.SuppressBuyAugmentationConfirmation) {
showModal(true);
} else {
purchaseAugmentation(aug, faction);
purchaseAugmentation(faction, aug);
rerender();
}
}}
Expand Down
51 changes: 9 additions & 42 deletions src/NetscriptFunctions/Singularity.ts
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
import type { Singularity as ISingularity } from "@nsdefs";

import { Player } from "@player";
import { AugmentationName, CityName, FactionWorkType, GymType, LocationName, UniversityClassType } from "@enums";
import { CityName, FactionWorkType, GymType, LocationName, UniversityClassType } from "@enums";
import { purchaseAugmentation, joinFaction, getFactionAugmentationsFiltered } from "../Faction/FactionHelpers";
import { startWorkerScript } from "../NetscriptWorker";
import { Augmentations } from "../Augmentation/Augmentations";
Expand Down Expand Up @@ -163,50 +163,17 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
helpers.checkSingularityAccess(ctx);
const facName = getEnumHelper("FactionName").nsGetMember(ctx, _facName);
const augName = getEnumHelper("AugmentationName").nsGetMember(ctx, _augName);
const fac = Factions[facName];
const aug = Augmentations[augName];

const factionAugs = getFactionAugmentationsFiltered(fac);

if (!Player.factions.includes(facName)) {
helpers.log(ctx, () => `You can't purchase augmentations from '${facName}' because you aren't a member`);
return false;
}

if (!factionAugs.includes(augName)) {
helpers.log(ctx, () => `Faction '${facName}' does not have the '${augName}' augmentation.`);
return false;
}

const isNeuroflux = aug.name === AugmentationName.NeuroFluxGovernor;
if (!isNeuroflux) {
for (let j = 0; j < Player.queuedAugmentations.length; ++j) {
if (Player.queuedAugmentations[j].name === aug.name) {
helpers.log(ctx, () => `You already have the '${augName}' augmentation.`);
return false;
}
}
for (let j = 0; j < Player.augmentations.length; ++j) {
if (Player.augmentations[j].name === aug.name) {
helpers.log(ctx, () => `You already have the '${augName}' augmentation.`);
return false;
}
}
}

if (fac.playerReputation < getAugCost(aug).repCost) {
helpers.log(ctx, () => `You do not have enough reputation with '${fac.name}'.`);
return false;
}
const faction = Factions[facName];
const augmentation = Augmentations[augName];

const res = purchaseAugmentation(aug, fac, true);
helpers.log(ctx, () => res);
if (res.startsWith("You purchased")) {
Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain * 10);
return true;
} else {
const result = purchaseAugmentation(faction, augmentation, true);
if (!result.success) {
helpers.log(ctx, () => result.message);
return false;
}
helpers.log(ctx, () => `You purchased ${augName}.`);
Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain * 10);
return true;
},
softReset: (ctx) => (_cbScript) => {
helpers.checkSingularityAccess(ctx);
Expand Down
122 changes: 120 additions & 2 deletions test/jest/Netscript/Singularity.test.ts
Original file line number Diff line number Diff line change
@@ -1,9 +1,12 @@
import { installAugmentations } from "../../../src/Augmentation/AugmentationHelpers";
import { blackOpsArray } from "../../../src/Bladeburner/data/BlackOperations";
import { AugmentationName } from "../../../src/Enums";
import { Player } from "../../../src/Player";
import { AugmentationName, FactionName } from "@enums";
import { Player } from "@player";
import { prestigeSourceFile } from "../../../src/Prestige";
import { GetServerOrThrow } from "../../../src/Server/AllServers";
import { SpecialServers } from "../../../src/Server/data/SpecialServers";
import { Factions } from "../../../src/Faction/Factions";
import { PlayerOwnedAugmentation } from "../../../src/Augmentation/PlayerOwnedAugmentation";
import { getNS, initGameEnvironment, setupBasicTestingEnvironment } from "./Utilities";

function setNumBlackOpsComplete(value: number): void {
Expand Down Expand Up @@ -179,3 +182,118 @@ describe("destroyW0r1dD43m0n", () => {
});
});
});

describe("purchaseAugmentation", () => {
beforeEach(() => {
setupBasicTestingEnvironment();
prestigeSourceFile(true);
Player.money = 1e100;
Player.factions.push(FactionName.CyberSec);
Factions[FactionName.CyberSec].playerReputation = 1e10;
Player.factions.push(FactionName.Illuminati);
});

describe("Success", () => {
const expectQueuedAugmentation = (augmentationName: AugmentationName, level: number) => {
expect(
Player.queuedAugmentations.find((augmentation) => augmentation.name === augmentationName)?.level,
).toStrictEqual(level);
};
test("NFG", () => {
const ns = getNS();
expect(
ns.singularity.purchaseAugmentation(FactionName.CyberSec, AugmentationName.NeuroFluxGovernor),
).toStrictEqual(true);
expectQueuedAugmentation(AugmentationName.NeuroFluxGovernor, 1);
});
// Check if the level of NFG is increased properly.
test("Upgrade NFG", () => {
Player.augmentations.push(new PlayerOwnedAugmentation(AugmentationName.NeuroFluxGovernor));
const ns = getNS();
expect(
ns.singularity.purchaseAugmentation(FactionName.CyberSec, AugmentationName.NeuroFluxGovernor),
).toStrictEqual(true);
expectQueuedAugmentation(AugmentationName.NeuroFluxGovernor, 2);
});
test("Normal augmentation", () => {
const ns = getNS();
expect(
ns.singularity.purchaseAugmentation(FactionName.CyberSec, AugmentationName.CranialSignalProcessorsG1),
).toStrictEqual(true);
expectQueuedAugmentation(AugmentationName.CranialSignalProcessorsG1, 1);
});
test("Normal augmentation with prerequisite", () => {
Player.augmentations.push(new PlayerOwnedAugmentation(AugmentationName.CranialSignalProcessorsG1));
const ns = getNS();
expect(
ns.singularity.purchaseAugmentation(FactionName.CyberSec, AugmentationName.CranialSignalProcessorsG2),
).toStrictEqual(true);
expectQueuedAugmentation(AugmentationName.CranialSignalProcessorsG2, 1);
});
test("Buy 0-money-cost augmentation with negative money", () => {
Player.money = -1000;
Player.factions.push(FactionName.Daedalus);
Factions[FactionName.Daedalus].playerReputation = 1e10;
const ns = getNS();
expect(ns.singularity.purchaseAugmentation(FactionName.Daedalus, AugmentationName.TheRedPill)).toStrictEqual(
true,
);
expectQueuedAugmentation(AugmentationName.TheRedPill, 1);
});
});

describe("Failure", () => {
const expectNoQueuedAugmentation = (augmentationName: AugmentationName) => {
expect(Player.queuedAugmentations.find((augmentation) => augmentation.name === augmentationName)).toStrictEqual(
undefined,
);
};
test("Not a member of specified faction", () => {
const ns = getNS();
expect(
ns.singularity.purchaseAugmentation(FactionName.Daedalus, AugmentationName.NeuroFluxGovernor),
).toStrictEqual(false);
expectNoQueuedAugmentation(AugmentationName.NeuroFluxGovernor);
});
test("Faction does not have specified augmentation", () => {
const ns = getNS();
expect(ns.singularity.purchaseAugmentation(FactionName.CyberSec, AugmentationName.QLink)).toStrictEqual(false);
expectNoQueuedAugmentation(AugmentationName.QLink);
});
test("Purchase installed augmentation", () => {
Player.augmentations.push(new PlayerOwnedAugmentation(AugmentationName.CranialSignalProcessorsG1));
const ns = getNS();
expect(
ns.singularity.purchaseAugmentation(FactionName.CyberSec, AugmentationName.CranialSignalProcessorsG1),
).toStrictEqual(false);
expectNoQueuedAugmentation(AugmentationName.CranialSignalProcessorsG1);
});
test("Purchase queued augmentation", () => {
Player.queuedAugmentations.push(new PlayerOwnedAugmentation(AugmentationName.CranialSignalProcessorsG1));
const ns = getNS();
expect(
ns.singularity.purchaseAugmentation(FactionName.CyberSec, AugmentationName.CranialSignalProcessorsG1),
).toStrictEqual(false);
});
test("Not have prerequisite augmentation", () => {
const ns = getNS();
expect(
ns.singularity.purchaseAugmentation(FactionName.CyberSec, AugmentationName.CranialSignalProcessorsG2),
).toStrictEqual(false);
expectNoQueuedAugmentation(AugmentationName.CranialSignalProcessorsG2);
});
test("Not enough money", () => {
Player.money = 1000;
const ns = getNS();
expect(
ns.singularity.purchaseAugmentation(FactionName.CyberSec, AugmentationName.CranialSignalProcessorsG1),
).toStrictEqual(false);
expectNoQueuedAugmentation(AugmentationName.CranialSignalProcessorsG1);
});
test("Not enough reputation", () => {
const ns = getNS();
expect(ns.singularity.purchaseAugmentation(FactionName.Illuminati, AugmentationName.QLink)).toStrictEqual(false);
expectNoQueuedAugmentation(AugmentationName.QLink);
});
});
});

0 comments on commit ada903f

Please sign in to comment.