Fix idxImages initialization #1229
                
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Hi 👋
I think there's a problem initializing
idxImagesin the exportChunks function. Currently the resultingIIndexArrwill be initialized to 2*chunk.images.size() size, causing a buffer overflow in SubScene().There might be a better way to fix this, but this fixes the crash and runs the split functionality as expected.
It's kind of strange because the IIndexArr constructor looks correct on the surface, but: