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particles - Rust port

A Rust port of my particles generative algorithm using embedded-graphics-simulator.

Based on the v0.2 of the original Lua script for the disting NT.

Notes

  • The simulator (main.rs) is separated from the core algorithm (particles.rs)
  • Outputs normalized u16 values instead of pitch/scale for embedded system compatibility

Quick Start (simulator)

  1. Copy particles.rs, main.rs and Cargo.toml to the directory

  2. Run the compilation & simulation :

    cargo run --release

Controls

  • Space : Toggle verbose mode
  • G : Adjust gravity
  • W : Adjust wind
  • P : Adjust max particles
  • Q : Quit

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A Rust port of the particles generative algorithm ✨

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