A Rust port of my particles generative algorithm using embedded-graphics-simulator.
Based on the v0.2 of the original Lua script for the disting NT.
- The simulator (
main.rs) is separated from the core algorithm (particles.rs) - Outputs normalized u16 values instead of pitch/scale for embedded system compatibility
-
Copy
particles.rs,main.rsandCargo.tomlto the directory -
Run the compilation & simulation :
cargo run --release
Space: Toggle verbose modeG: Adjust gravityW: Adjust windP: Adjust max particlesQ: Quit