Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

nsyshid: Play Emulated Portal Audio via Mono Audio #1478

Draft
wants to merge 5 commits into
base: main
Choose a base branch
from

Conversation

deReeperJosh
Copy link
Contributor

In the Skylanders games, the portal that is currently emulated is the Trap Team portal. Normally it writes requests via the SetReport method, but the trap team portal also accepts audio requests via the Write method. The portal attached to the Trap Team portal is a Mono audio, 8000hz speaker, and audio requests are 64 bytes, which is 32 16 bit PCM audio samples.

I have also made the portal audio a setting similar to gamepad/tv audio, as well as changing some methods to allow for more than a binary choice when playing audio output.

src/config/CemuConfig.cpp Outdated Show resolved Hide resolved
src/gui/GeneralSettings2.cpp Outdated Show resolved Hide resolved
src/audio/IAudioAPI.cpp Show resolved Hide resolved
src/config/CemuConfig.h Outdated Show resolved Hide resolved
@deReeperJosh deReeperJosh marked this pull request as draft January 31, 2025 10:51
@deReeperJosh
Copy link
Contributor Author

Discovered a strange bug where every re-launch of Cemu would require the settings window to be opened at least once to play audio, will re-publish when I have found a fix

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants