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@Exzap
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Exzap commented Jan 7, 2026

I had to check the code again because I thought this was already working. Turns out the bug is in MainWindow::OnDebugDumpGeneric which is supposed to create the directory but accidentally hardcodes the shader path instead of using the variable. Can you update the PR?

@Switch-9867
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i have updated the pr to implement the changes in MainWindow::OnDebugDumpGeneric

@Switch-9867
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LatteTextureLoader_UpdateTextureSliceData now uses ActiveSettings::GetUserDataPath and OnDebugDumpGeneric properly creates the folder if it does not exist. tested locally this time...

@goeiecool9999
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While you're at it you might as well convert swprintf to fmt::format

@Switch-9867
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I’m not planning to change the swprintf usage as part of this. you're free to open your own pull request.

@Switch-9867
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at this point im not interested in attempting a fix, if someone smarter than me wants to tackle this, go for it.

@Switch-9867 Switch-9867 closed this Jan 8, 2026
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3 participants