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[ZombieU] upgrade to v6, move into src, add support for Demo's #663

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3 changes: 0 additions & 3 deletions Mods/ZombiU_FOVSetting/patches.txt

This file was deleted.

235 changes: 0 additions & 235 deletions Resolutions/ZombiU_Resolution/rules.txt

This file was deleted.

Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#version 420
#version 430
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#ifdef VULKAN
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Original file line number Diff line number Diff line change
@@ -1,15 +1,18 @@
[Definition]
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,000500021010DD01,000500021010EF01,0005000210112301
name = Chromatic Aberration
path = "ZombiU/Enhancements/Chromatic Aberration"
description = Changes the intensity of horizontal chromatic aberration. (the red/green/blue edges)
version = 4
#Credits: getdls
version = 6

[Preset]
name = CA Default
[Default]
$redHz = 1.0
$blueHz = 1.0

[Preset]
name = CA Default

[Preset]
name = CA 0.75
$redHz = 1.00125
Expand All @@ -18,9 +21,9 @@ $blueHz = 1.0025
[Preset]
name = CA 0.5
$redHz = 1.0025
$blueHz = 1.005
$blueHz = 1.005

[Preset]
name = CA Mostly Disabled
$redHz = 1.005
$blueHz = 1.01
$blueHz = 1.01
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#version 420
#version 430
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#ifdef VULKAN
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Original file line number Diff line number Diff line change
@@ -1,13 +1,16 @@
[Definition]
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,000500021010DD01,000500021010EF01,0005000210112301
name = Lens Dirt Adjustment
path = "ZombiU/Enhancements/Lens Dirt Adjustment"
description = Changes the intensity of the lens dirt effect.
version = 4
#Credits: getdls
version = 6

[Default]
$dirt = 1.0

[Preset]
name = Lens Dirt Default
$dirt = 1.0

[Preset]
name = Lens Dirt 0.85
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Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#version 420
#version 430
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#ifdef VULKAN
Expand All @@ -19,9 +19,9 @@
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.

// shader 9993b65e9eb6bb1d
//aa
// Anti-Aliasing
const float resXScale = float($width)/float($gameWidth);
const float resYScale = float($height)/float($gameHeight);
const float resYScale = float($height)/float($gameHeight);
#ifdef VULKAN
layout(set = 1, binding = 1) uniform ufBlock
{
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Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#version 420
#version 430
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#ifdef VULKAN
Expand All @@ -21,7 +21,7 @@
// shader d121b990e877579c
//shadow penumbra
const float resXScale = float($width)/float($gameWidth);
const float resYScale = float($height)/float($gameHeight);
const float resYScale = float($height)/float($gameHeight);

#ifdef VULKAN
layout(set = 1, binding = 5) uniform ufBlock
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