Releases: ceramic-engine/ceramic
Releases · ceramic-engine/ceramic
Release v0.9.6
- Many fixes and improvements in elements immediate UI
- Various bugfixes in ceramic runtime
- First implementation of InputMap API (to unify gamepad, keyboard input into meaningful actions etc...)
- Add Utils.command()
- Less verbose when installing haxelib dependencies
Check the git history for more details.
Release v0.9.5
- Many fixes and improvements in elements immediate UI
- Various bugfixes in ceramic runtime
- First implementation of InputMap API (to unify gamepad, keyboard input into meaningful actions etc...)
- Add Utils.command()
(see git history between v0.9.4 & v0.9.5 tags for more details)
Release v0.9.4
- [runtime]
Pointnow has azproperty - [android] Fix wrong screen size being computed after adding dpi detection
- [elements] Various fixes and slight improvements
- [runtime] Add CardinalSpline utility
- [runtime] Fix a crash in the renderer when drawing a mesh with renderTarget into the stencil buffer
Release v0.9.3
Release v0.9.2
- [tools] Fix implicit ceramic libs failing in some situations where setup is not complete yet
- [tools] Fix error when haxe compilation is skipped and minification is enabled
Release v0.9.1
- [runtime] Roll back changes with alpha when drawing render texture, and multiply alpha when applicable
- [runtime] Add GeometryUtils.pointInRectangle()
- [elements] Add Im.usesScanCode()
- [spine] Better handling of skin change
- [unity] Fall back to default net-std if using ceramic_unity_default_net_std define
Release v0.9.0
- Some updates on
Camera. No use of transform anymore. Just provide translation and zoom values - Make
httpplugin opt-in - Add ceramic.PremultiplyAlpha utility
- Add
screen.toPng,screen.toPixels,screen.toTexture,texture.toPng,Pixels.pixelsToPngutilities - Add
gifplugin withceramic.GifCapture - Add settings.overrideDelta
- Remove luxe backend and related dependencies (luxe/snow)
- Many bugfixes and various improvements (see git history)
Release v0.8.5
ceramic.Shapeis now creating matching nape polygon when callinginitNapePhysics()- Many improvements in
elementsplugin and its immediate GUI API
Release v0.8.4
- Work on
elementsplugin with immediate GUI API (in progress) - Add
ceramic.Slugutility - Add
assets.synchronousproperty to configure how assets are loaded (sync or async) - Fix a bug when trying to run multiple transitions quickly on the same visual property
- Add various C# fixes and optimisations for unity backend
- Fix several edge cases when exporting to Unity project
- Detect screen density from DPI in unity target
- Better touch handling with unity target
- Fix
Utils.printStackTrace()not giving proper paths with clay + web backend - Add
ceramic.LongPresscomponent - Allow to specify a spine version when exporting spine assets with
ceramic spine export(using--versionargument orversion:yaml parameter) app.touchesis now iterable as is
Release v0.8.3
- Update to Haxe 4.2.3