Releases: ceramic-engine/ceramic
Releases · ceramic-engine/ceramic
Release v0.8.2
- Smarter web export management (remove unused files depending on defines, update index.html, support minification with
ceramic_web_minify - Fix exporting spine projects with multiple scales
- Proper GLSL version when using dear imgui on mobile
- Plugins can opt-in addition of assets to project using their ceramic.yml
- Fix computing of render texture priority failing in some situations. Fixes some edge cases with touch where Filter instances are involved.
- Add
app.frameto get frame number since app start (loops at 999999999) - Updates to make spine command line resolution work better with Spine 4
- Somes fixes to make Spine work better when exporting to Unity
- Add electron plugin (enabling it gives access to the electron instance from ceramic app)
- Add
app.quit()(works on relevant targets) - Add elements plugin, a UI kit for ceramic with an immediate API (similar to Dear ImGui).
⚠️ very incomplete for now. - A few other fixes and additions
Release v0.8.1
Use v0.8.2 instead
Release v0.8.0
- Allow plugins to be enabled conditionally (like other ceramic.yml options)
- Move nape code inside a
napeplugin - Entity scripting now enabled via
scriptplugin - Fix some haxe 4 warnings
- Some more API docs in code comments (ongoing effort in progress)
- Add
parentproperty inAssetsto allow it to fall back to a parent instance when requesting an asset - Add
ceramic.Pool - Allow a point to be recycled
- Fix touch events not working consistently on unity export (and stop needing enhanced touch support, saving some processing)
- Improved Scene API
- Allow
Sceneto inherit fromViewwhen usinguiplugin andceramic_scene_uidefine - Spine 4.0+ support
Release v0.7.12
- Proper vscode configuration to point to embedded haxe/haxelib executables on windows
- Remove some now irrelevant commands in tools
Release v0.7.11
- By default, generated vscode projects are now configured to use ceramic's embedded haxe & haxelib instead of global installation, which means same haxe is used for code completion and for building.
Release v0.7.10
- Fix submodules not being checked out recursively in released packages
Release v0.7.9
- Fix ceramic project not building if located on a different drive than ceramic installation path
Release v0.7.8
- Remove menu from electron window
- Several fixes for vscode integration on Windows
Release v0.7.7
- [tools] One more fix for
ceramic font, previous fix was not enough in setups without node installed
Release v0.7.6
- [tools] Fix
ceramic fontcommand failing on windows because it could not find msdfgen