Skip to content

Added the changeling race #319

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
36 changes: 36 additions & 0 deletions Character/Races.xml
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,42 @@
<name>Language</name>
<text>You can speak, read, and write Common, Aarakocra, and Auran.</text>
</trait>
</race>
<race>
<name>Changeling</name>
<size>M</size>
<speed>30</speed>
<ability>Cha 2</ability>
<trait>
<name>Ability Score Increase</name>
<text>Dexterity or Intelligence increased by 1.</text>
</trait>
<trait>
<name>Change Appearance</name>
<text>As an action, you can transform your appearance or revert to your natural form. You can’t duplicate the appearance of a creature you’ve never seen, and you revert to your natural form if you die.

You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance. Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible.

Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.</text>
</trait>
<trait>
<name>Changeling Instincts</name>
<text>You gain proficiency with two of the following skills of your choice: Deception, Intimidation, Insight, and Persuasion.</text>
</trait>
<trait>
<name>Unsettling Visage</name>
<text>When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses.

Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.</text>
</trait>
<trait>
<name>Divergent Persona</name>
<text>You gain proficiency with one tool of your choice. Define a unique identity associated with that proficiency; establish the name, race, gender, age, and other details. While you are in the form of this persona, the related proficiency bonus is doubled for any ability check you make that uses that proficiency.</text>
</trait>
<trait>
<name>Language</name>
<text>You can speak, read, and write Common and two other languages of your choice.</text>
</trait>
</race>
<race>
<name>Genasi (Air)</name>
Expand Down