A small, minimal game engine written in C# using D3D12 through the Vortice.Windows bindings
Designed to be an efficient forward renderer with hybrid ray-tracing support for shadows and reflections
Depends on ImGui.NET for debug UI
Uses .NET 9.0 and runs on Windows and Linux (native support through vkd3d (actually a custom fork with some fixes https://github.com/chairclr/vkd3d-proton))