feat: Downsampling during camera movement #622
Open
aranega wants to merge 9 commits into
Open
Conversation
…tin-aranega/downsampling
seankmartin
reviewed
Mar 27, 2026
Collaborator
seankmartin
left a comment
There was a problem hiding this comment.
Overall looks good thanks! Wanted to note one difference in behaviour for the Idetik team to weigh in on. The others are very small comments
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
This PR adds XY downsampling for transparent layers (e.g. volumes) during camera movement (when the camera is actively rotating/panning). Transparent layers render into a smaller framebuffer (e.g. 4x fewer pixels), which is then composited back to the main canvas. When the camera stops, rendering returns to full resolution.
downsampling-2026-03-26_20.07.22.mp4
Implementation
DownsampledFramebuffermanages a frame buffer with a single RGBA color attachment (lazy resize with texture recreation), whileDownsamplingCompositePassrenders a fullscreen triangle that samples the downsampled texture. In the rendererbeginDownsamplingandendDownsamplingwrap therenderTransparentLayerscall. The framebuffer is owned by the renderer, created lazily on first use, and resized as needed.downsamplingFactoris a per-viewport config option (defaults to 1 = no downsampling). ThecameraControls.isMovingsignal controls when downsampling activates.Tests & Checks
Manually tested with the volume_rendering and multi_viewport examples (both configured with downsamplingFactor: 4)