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Releases: chanzuckerberg/idetik

v0.27.3

23 Jun 20:51
5380ddd

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0.27.3 (2026-06-23)

Code Refactoring

  • standardize shader variables for consistency (#695) (5380ddd)

v0.27.2

22 Jun 22:02
3d0d4a0

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0.27.2 (2026-06-22)

Code Refactoring

v0.27.1

22 Jun 21:57
b7d0147

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0.27.1 (2026-06-22)

Code Refactoring

  • add texture upload/dispose api to renderer (#692) (b7d0147)

v0.27.0

22 Jun 20:49
045d5cd

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0.27.0 (2026-06-22)

Features

  • add base-class guard for multiple layer attachment (#690) (045d5cd), closes #687

v0.26.0

19 Jun 22:31
ae10ccc

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0.26.0 (2026-06-19)

Features

v0.25.0

18 Jun 20:20
b2b3b3d

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0.25.0 (2026-06-18)

⚠ BREAKING CHANGES

  • ChunkSource.open() is removed; use getLoader()
    (sources open eagerly via fromHttp/fromFileSystem).

Related Issue

Code Refactoring

v0.24.1

17 Jun 01:38
9f71ff5

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0.24.1 (2026-06-17)

v0.24.0

11 Jun 20:20
0a97e76

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0.24.0 (2026-06-11)

Features

  • add async OmeZarrImageSource API that pre-opens the loader (#681) (0a97e76), closes #562 #562

v0.23.7

09 Jun 19:38
7dd6ad2

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0.23.7 (2026-06-09)

Bug Fixes

v0.23.6

09 Jun 01:17
838fcda

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0.23.6 (2026-06-09)

Code Refactoring

  • expose memory stats accessor on idetik (#679) (838fcda)