Make the Blueprint finder smart about name clashes and mixed path formats #17
+167
−54
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Summary & Motivation
Generic LLM agents often supply Blueprint identifiers in inconsistent formats (simple names, package paths, Reference strings, etc.), leading to missed or incorrect spawns—especially when duplicate names exist.
This patch adds a normalization layer that aims to resolve input paths as accurately as possible across common formats and, when clashes occur, returns clear choices so users can pick the correct asset.
This issue isn’t confined to this tool; it’s a recurring, predictable challenge when building tools for any LLM‑powered agent. I’m opening this PR to propose a solution and refine it together.
Related Issues
Key Changes
FUnrealMCPCommonUtils::FindBlueprintAssets
FARFilter
search confined toUBlueprint
assets, support for relative/absolute pathsFUnrealMCPEditorCommands::HandleSpawnBlueprintActor
• single match → spawns actor
• no match → error JSON
• multiple matches →
choices
array for user choiceScreenshots – Expected Behavior