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This repository holds all of my finished builds from production classes at Champlain College as well as one game jam.

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This repository holds all of my finished builds from production classes at Champlain College as well as one game jam.

Ubisoft Game Lab Competition 2021: Escape From the Bodysnatcher

Cactus Cowboy

B.R.U.C.E.

  • A small game intended to be an educational suplement to therapy in order to help teach coping mechanisms.
  • Created using Unity Engine, Visual Studio, and C#
  • Team size: 4, Programmer

God Does Not Play Dice

  • A tense and deep turn-based strategy game that forces players to balance limited information
  • Created using Unity Engine, Visual Studio 2019, C#
  • Implemented A Star Pathfinding, turn system, grid system, Unity editor scripts, and UI elements
  • Wrote technical documentation detailing risk and reasoning for development
  • Team size: 9, Programmer

O'Dam

  • Strategic two player turn based game where players compete for the most gold
  • Created using Unity Engine, Visual Studio 2019, and C#
  • Implemented A Star Pathfinding, turn system, grid system, and game loop
  • Team size: 6 , Programmer

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This repository holds all of my finished builds from production classes at Champlain College as well as one game jam.

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