Run your roblox-ts and Luau tests inside Roblox, get results in your terminal.
- roblox-ts and pure Luau
- Source-mapped errors (Luau line numbers back to
.tsfiles) - Code coverage (via Lute instrumentation)
- Two backends: Open Cloud (remote) and Studio (local)
- Multiple output formatters (human, agent, JSON, GitHub Actions)
[!NOTE] roblox-ts projects currently require @isentinel/roblox-ts for source maps and coverage support.
npm install @isentinel/jest-robloxPre-built binaries are attached to each GitHub release. Install with your preferred tool manager:
mise use github:christopher-buss/jest-roblox-cli
rokit add christopher-buss/jest-roblox-cli
Limitations vs the npm package:
--typecheckand--typecheckOnlyare not available.tsconfig files are not supported (use.json,.js, or.mjs)- External tools (rojo, lute for coverage) must still be on your
PATH
Add a jest.config.ts (or .js, .json, .yaml, .toml) to your project
root:
import { defineConfig } from "@isentinel/jest-roblox";
export default defineConfig({
placeFile: "./game.rbxl",
test: {
projects: ["ReplicatedStorage/shared"],
},
});Then run:
jest-roblox# Run all tests
jest-roblox
# Run one file (TypeScript or Luau)
jest-roblox src/player.spec.ts
jest-roblox src/player.spec.luau
# Filter by test name
jest-roblox -t "should spawn"
# Filter by file path
jest-roblox --testPathPattern player
jest-roblox --testPathPattern="modifiers|define\\.spec|triggers"
# Use a specific backend (default "auto" picks Studio if the plugin is
# connected, else Open Cloud if credentials are set — see Backends below)
jest-roblox --backend studio
jest-roblox --backend open-cloud
# Collect coverage
jest-roblox --coverage
# Save game output (print/warn/error) to file
jest-roblox --gameOutput game-logs.txt
# Run only specific named projects
jest-roblox --project clientConfig files are loaded by c12, which
auto-discovers jest.config.* in any format it supports (.ts, .js, .mjs,
.cjs, .json, .yaml, .toml).
Configs can extend a shared base with extends:
export default defineConfig({
extends: "../../jest.shared.ts",
test: {
projects: ["ReplicatedStorage/shared"],
},
});Precedence: CLI flags > config file > extended config > defaults.
Two distinct buckets live at the root level. Jest passthrough fields live under
test: (see "Test fields" below).
Atomic to one invocation — these describe what the run targets and how the CLI
presents output, not how any individual package runs. In --workspace mode they
resolve as: CLI flag > unanimous per-package declaration > default. Mixed
per-package declarations error loudly.
| Field | What it does | Default |
|---|---|---|
backend |
"auto", "open-cloud", or "studio" |
"auto" |
color |
Use ANSI colors in console output | true |
formatters |
Output formatters ("default", "agent", "json", "github-actions") |
["default"] |
gameOutput |
Write Game Output to a file — a path, or true for game-output.log under the root. In --workspace mode this is one grouped aggregate file across every package |
— |
outputFile |
Write the Jest result JSON — a path, or true for jest-output.log under the root. In --workspace mode this is the single merged result across every package |
— |
workspace.gameOutput |
true to also emit per-package Game Output files under .jest-roblox/output/ (--workspace only) |
— |
workspace.outputFile |
true to also emit per-package result files under .jest-roblox/output/ (--workspace only) |
— |
parallel |
Number of concurrent Open Cloud sessions, or "auto" (= min(jobs, 3)) |
— |
placeId |
Open Cloud place ID | — |
port |
WebSocket port for Studio backend | 3001 |
silent |
Suppress console output | false |
universeId |
Open Cloud universe ID | — |
Loaded per package (directly or via extends: "../jest.shared.ts"). The
workspace-root config is NOT a source of truth for these — declare them in each
package's own jest.config or in a shared config that every package extends.
| Field | What it does | Default |
|---|---|---|
placeFile |
Path to your .rbxl file |
"./game.rbxl" |
timeout |
Max time for tests to run (ms) | 300000 (5 min) |
sourceMap |
Map Luau errors back to TypeScript (roblox-ts only) | true |
rojoProject |
Path to your Rojo project file | auto |
jestPath |
Where Jest lives in the DataModel | auto |
showLuau |
Show Luau code snippets in failure output | true |
coverageCache |
Reuse incrementally-instrumented coverage shadow dir between runs | true |
luauRoots |
Where Luau files live for coverage instrumentation | auto from tsconfig outDir |
Put these under test: { ... }.
| Field | What it does | Default |
|---|---|---|
projects |
Where to look for tests in the DataModel | required |
testMatch |
Glob patterns that find test files | **/*.spec.ts, **/*.test.ts, etc. |
testPathIgnorePatterns |
Patterns to skip | /node_modules/, /dist/, /out/ |
setupFiles |
Scripts to run before the test environment loads | — |
setupFilesAfterEnv |
Scripts to run after the test environment loads | — |
verbose |
Show individual test results | false |
silent |
Suppress console output | false |
Put these under test: { ... }.
[!IMPORTANT] Coverage requires Lute to be installed and on your
PATH. Lute parses Luau ASTs so the CLI can insert coverage probes.
| Field | What it does | Default |
|---|---|---|
collectCoverage |
Turn on coverage | false |
coverageDirectory |
Where to write coverage reports | "coverage" |
coverageReporters |
Which report formats to use | ["text", "lcov"] |
coverageThreshold |
Minimum coverage to pass | — |
coveragePathIgnorePatterns |
Files to leave out of coverage | test files, node_modules, rbxts_include |
collectCoverageFrom |
Globs for files to include in coverage | — |
[!NOTE] Coverage uses vitest
all/ Istanbul semantics: every instrumented file matching the include globs is reported, so a source file with no test shows 0% (and failscoverageThreshold) instead of being silently omitted. WhencollectCoverageFromis unset for a multi-project run, the include universe is derived from each project'sincludeglobs, excluding*.spec/*.testand*.client/*.serverentry-point scripts (which compile to LocalScript/Script and can't berequired, so no test can cover them).
projects can be strings (DataModel paths) or objects with per-project
overrides:
import { defineConfig, defineProject } from "@isentinel/jest-roblox";
export default defineConfig({
placeFile: "./game.rbxl",
test: {
projects: [
defineProject({
test: {
displayName: { name: "client", color: "magenta" },
include: ["**/*.spec.ts"],
mockDataModel: true,
outDir: "out/src/client",
},
}),
defineProject({
test: {
displayName: { name: "server", color: "white" },
include: ["**/*.spec.ts"],
outDir: "out/src/server",
},
}),
],
},
});import { defineConfig } from "@isentinel/jest-roblox";
export default defineConfig({
backend: "open-cloud",
jestPath: "ReplicatedStorage/Packages/Jest",
placeFile: "./game.rbxl",
test: {
collectCoverage: true,
coverageThreshold: {
branches: 70,
functions: 80,
statements: 80,
},
projects: ["ReplicatedStorage/client", "ServerScriptService/server"],
},
timeout: 60000,
});Two ways to run tests, plus an auto-pick:
--backend auto (the default) probes for a connected Studio plugin first. If
detected, runs via Studio; otherwise falls back to Open Cloud — but only if
credentials are available (see Open Cloud below). With no plugin and no
credentials, the run errors instead of silently falling back.
Uploads your place file to Roblox and polls for results.
You need these environment variables:
| Variable | What it is |
|---|---|
ROBLOX_OPEN_CLOUD_API_KEY |
Your Open Cloud API key |
ROBLOX_UNIVERSE_ID |
The universe to run tests in |
ROBLOX_PLACE_ID |
The place to run tests in |
Prefix any of the above with
JEST_(e.g.JEST_ROBLOX_PLACE_ID) to override the unprefixed value. Use theJEST_-prefixed form when the generic names collide with other tooling.
Create the API key in the Creator Dashboard against the target universe, then
grant it the scopes below. A 403 at runtime surfaces as a PermissionError
with the missing scope name.
Always required:
| Scope | What it's for |
|---|---|
universe-places:write |
Publish the built .rbxl as a new place version |
universe.place.luau-execution-session:write |
Start the Luau session that runs the tests |
--workspace --parallel >1 additionally requires the queue scopes for
work-stealing across concurrent sessions:
| Scope | What it's for |
|---|---|
memory-store.queue:add / :dequeue / :discard |
Work-stealing queue across concurrent sessions |
--workspace --parallel >1 with a streaming formatter additionally requires:
| Scope | What it's for |
|---|---|
memory-store.sorted-map:read / :write |
Stream live per-package results back as packages finish |
Streaming is enabled by default and disabled only for --silent,
--formatters json, and --formatters agent (without --verbose).
--formatters agent --verbose re-enables streaming and therefore still needs
the sorted-map scopes; --formatters github-actions also streams.
Connects to Roblox Studio over WebSocket. Faster than Open Cloud (no upload step), but Studio must be open with the plugin running. Studio doesn't expose which place is open, so multiple concurrent projects aren't supported yet.
[!NOTE] For
--coverage, prefer--backend open-cloudsince the coverage output is built to a separate output under.jest-roblox/coverage/that is likely not the studio place being served.
Install the plugin with Drillbit:
Create a file named drillbit.toml in your project's directory.
[plugins.jest_roblox]
github = "https://github.com/christopher-buss/jest-roblox-cli/releases/download/v0.2.7/JestRobloxRunner.rbxm"Then run drillbit and it will download the plugin and install it in Studio for
you.
Or download JestRobloxRunner.rbxm from the
latest release
and drop it into your Studio plugins folder.
Run tests across multiple packages in a pnpm workspace in a single invocation. Open Cloud only — Studio backend is not supported.
[!NOTE] Package discovery uses one of two sources. By default it reads
pnpm-workspace.yamlat the workspace root. Alternatively, declare aworkspaceblock in your jest config (see Workspaces without pnpm) to enumerate packages by glob — this works in Luau-only, npm, and yarn repos.--affected-sincealways delegates change detection toturboornxand is not yet wired for theworkspace.packagessource. When using Nx, each project's Nx name must match thepackage.jsonnamefield —--affected-sincereturns Nx project names and looks them up against the package list, so a mismatch surfaces asPackage "<name>" not found in workspace.
Pick packages explicitly or by what changed:
# Specific packages
jest-roblox --workspace --packages @scope/pkg-a,@scope/pkg-b
# Everything changed since a git ref (via turbo/nx affected)
jest-roblox --workspace --affected-since main--workspace must be combined with --packages or --affected-since — the two
are mutually exclusive, and either flag requires --workspace.
pnpm-workspace.yaml isn't required. Declare a workspace block in a shared
config and have every package extend it:
// packages/testing/jest.shared.ts
import { defineConfig } from "@isentinel/jest-roblox";
export default defineConfig({
workspace: {
packages: ["packages/*"], // globs relative to root
root: "../..", // relative to THIS file; resolved at load
},
// shared jest options…
});// packages/foo/jest.config.ts
export default { extends: "../testing/jest.shared.ts" };workspace.root and workspace.packages must be declared together. root is
resolved to an absolute path relative to the file that declares it (the shared
config), so it points at the same directory no matter which package you run
from. Each glob in packages selects directories that contain a
jest.config.*; the package name comes from package.json#name, falling back
to the directory name (so Luau-only packages need no package.json). Every
selected package must resolve the same workspace.packages/root — inheriting
from one shared config guarantees this, and a package that overrides or omits it
fails the run.
Run from inside any package as usual. To run from a directory with no resolvable
jest config (e.g. the repo root), either point at the shared config with
--workspace-root:
jest-roblox --workspace --packages foo --workspace-root packages/testingor add a re-export at the repo root so the config is discovered there:
// jest.config.ts (repo root)
export { default } from "./packages/testing/jest.shared.ts";Per-package coverage is aggregated into a single report under
<rootDir>/<coverageDirectory>. rootDir defaults to the current working
directory, so run from the workspace root (or set rootDir) if you want the
report to land there.
Game Output has two independent sinks. Setting gameOutput (a path, or true)
writes one grouped aggregate file at the workspace root —
[{ package, project, entries }], one group per (package, project) that ran.
Setting workspace.gameOutput: true writes a per-package file per (package,
project) under .jest-roblox/output/. Either, both, or neither may be set; with
both, humans see the aggregate announced and agents see the per-package paths.
outputFile (the Jest result JSON) follows the same two-sink model:
outputFile (a path, or true) writes one merged result at the workspace root,
and workspace.outputFile: true writes a per-package result file per (package,
project) under .jest-roblox/output/.
| Flag | What it does |
|---|---|
--backend <type> |
Choose auto, open-cloud, or studio |
--port <n> |
WebSocket port for Studio |
--config <path> |
Path to config file |
--testPathPattern <regex> |
Filter test files by path |
-t, --testNamePattern <regex> |
Filter tests by name |
--formatters <name...> |
Output formatters (default, agent, json, github-actions) |
--outputFile <path> |
Write results to a file |
--gameOutput <path> |
Write game print/warn/error to a file |
--coverage |
Collect coverage |
--no-coverage |
Disable coverage for this run, even when enabled in config |
--coverageDirectory <path> |
Where to put coverage reports |
--coverageReporters <r...> |
Which report formats to use |
--collectCoverageFrom <glob> |
Globs for files to include in coverage (repeatable) |
--no-show-luau |
Hide Luau code in failure output |
-u, --updateSnapshot |
Update snapshot files |
--sourceMap |
Map Luau errors to TypeScript (roblox-ts only) |
--rojoProject <path> |
Path to Rojo project file |
--timeout <ms> |
Max time for tests to run |
--passWithNoTests |
Exit 0 when no test files are found |
--verbose |
Show each test result |
--silent |
Hide all output |
--no-color |
Turn off colors |
--no-coverage-cache |
Force a clean coverage re-instrumentation |
--parallel [n] |
Open Cloud concurrent sessions, or auto (= min(jobs, 3)) |
--project <name...> |
Filter which named projects to run |
--setupFiles <path...> |
Scripts to run before env |
--setupFilesAfterEnv <path...> |
Scripts to run after env |
--typecheck |
Run type tests too |
--typecheckOnly |
Run only type tests |
--typecheckTsconfig <path> |
tsconfig for type tests |
--workspace |
Enable workspace mode (pair with --packages or --affected-since; see Workspace mode) |
--packages <names> |
Comma-separated package names (workspace mode) |
--affected-since <ref> |
Run only packages affected since a git ref (workspace mode) |
--apiKey <key> |
Open Cloud API key (prefer env vars in CI — visible in process listings) |
--universeId <id> |
Target universe ID (Open Cloud) |
--placeId <id> |
Target place ID (Open Cloud) |
- Finds files matching
testMatchpatterns - Builds a
.rbxlvia Rojo - Sends the place to Roblox (Open Cloud upload or Studio WebSocket)
- Parses Jest JSON output from the session
- Maps Luau line numbers to TypeScript via source maps (roblox-ts only)
- Prints results
[!NOTE] Coverage adds extra steps: copy Luau files, insert tracking probes, build a separate place file, then map hit counts back to source. For roblox-ts, this goes through source maps to report TypeScript lines.
Default testMatch patterns (configurable):
- TypeScript:
*.spec.ts,*.test.ts,*.spec.tsx,*.test.tsx - Luau:
*.spec.lua,*.test.lua,*.spec.luau,*.test.luau - Type tests:
*.spec-d.ts,*.test-d.ts
See CONTRIBUTING.md.
MIT
