HEXAGONA v1.0.0
Overview
HEXAGONA v1.0.0 marks the first structured, versioned release of the project.
This release establishes the core system architecture, workflows, and visual language
that future versions will build upon. HEXAGONA is intended as a long-term playground
for procedural exploration, iteration, and learning.
Features
Board & Tile System
- Hexagon-based board layout with global control over scale and structure
- Per-tile variation and configuration
Terrain & Water
- Procedural landscape shaping
- Integrated sea generation with configurable level and appearance
- Optional high-quality mesh generation
- Clean, unwrapped UVs for texturing workflows
Color & Materials
- Six built-in color palettes
- Fully art-directable color workflows
- Mesh groups for flexible material assignment
Scattering & Set Dressing
- Integrated foliage and rock scattering
- Support for user-provided meshes
- Height-, noise-, and density-driven distribution
User Inputs
- Custom heightmaps and colormaps
- User-defined meshes and color data
Integration
- Houdini Engine compatible
Notes
- This release establishes the public baseline for HEXAGONA.
- Future releases may introduce new features, refinements, and optimizations.
- Breaking changes, when introduced, will be clearly documented and versioned accordingly.