Add keyChar() event; modifier support for FileDropEvent#2388
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Introduces a separate keyChar() callback and signal for character input, distinct from keyDown/keyUp. This properly handles IME, dead keys, and composed characters (e.g., ' + e = é). - Add virtual keyChar() to AppBase - Add getSignalKeyChar() and emitKeyChar() to Window - Implement GLFW character callback with per-window key data storage - Implement Windows WM_CHAR handling with WM_DEADCHAR filtering - Update CinderImGui to use keyChar for text input with UTF-16 surrogate support
Allows detecting Shift, Ctrl, Alt, and Meta keys during file drops. Backwards-compatible API with default parameter. - Add modifier accessors to FileDropEvent (isShiftDown, isAltDown, etc.) - Pass modifiers from GLFW and Windows implementations
- Enable keyChar signal connection and handler - Display modifier keys on file drop events
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This is great -- thank you! |
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Summary
keyChar()App-level virtual method andgetSignalKeyChar()for text input handling'+e=é)FileDropEvent(Shift, Ctrl, Alt, Meta) on macOS and WindowskeyCharfor text inputWhen to use keyChar() vs keyDown()/keyUp()
Use
keyChar()for text entry - when you need the actual character the user intended to type. Handles dead keys, IME, AltGr combinations, and non-English layouts correctly.Use
keyDown()/keyUp()for controls and shortcuts - when you need to detect physical key presses regardless of text output (e.g., WASD movement, hotkeys, game controls).Related Issues