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Increase map legend blip limit #3343
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Are you sure you tested this on 3095 without sv_replaceExeToSwitchBuilds set to false? I can consistently reproduce this issue on builds below 3258 with the following code:
I unlinked the issue because it wasn’t clear which builds were being tested, and there also seemed to be a second, unrelated problem related to too many BeginTextCommandSetBlipName calls per tick |
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sv_replaceExeToSwitchBuilds is not specified at all in my server.cfg in the test environment. And it defaults to true, so yeah, this is kinda weird? |
It should default to true on all artifacts over 12872 |
I might have an older artifact then, if someone else can test this then and it's allright i'm sorry for the confusion:) |
<3 |
Goal of this PR
Increase the 100-blip limit in the pause menu map legend for game builds below 3258.
How is this PR achieving the goal
Patches the value comparison to raise the hardcoded maximum blip group limit from 100 to 255
This PR applies to the following area(s)
FiveM
Successfully tested on
Game builds: 1604, 2189, 2372, 2802, 3095
Platforms: Windows
Checklist
Fixes issues
https://forum.cfx.re/t/change-maximum-amount-of-blips/1059087/9