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Pebble Watchface Framework

https://github.com/clach04/pebble_watchface_framework

Working, ready to build Bare-Bones watch face for Pebble (OG/Classic, Time, Round, and Pebble 2) Aplite, Basalt, Chalk, and Diorite. With configuration and settings support via Clay.

Requires Pebble SDK of some kind current code and WAF script is for SDK 4.5, works with 4.3 (use pebble sdk list to confirm version). Original instructions are for CloudPebble.

For non-developers, check out https://github.com/HarrisonAllen/pebble-watchface-generator (started 2025).

To get started with CloudPebble open https://cloudpebble.repebble.com/ide/import/github/clach04/pebble_watchface_framework/ to import into a new CloudPebble project.

Current code works with local SDK, recommend using a Docker Container, for example:

GitHub Actions note, https://github.com/clach04/pebble_watchface_framework/blob/master/.github/workflows/main.yml includes a pebble build action that runs by default on every push to master! NOTE Downloads are ONLY available when logged into Github, otherwise, the Artifacts "PebblePBW" text is not a link (without any hint as to what is going on). Kudos to https://github.com/daktak for initial version that the action used here is based on. First seen in mattrossman/forecaswatch2#50

Installation notes for PBW (Android specific, assuming Pebble/Rebble App is installed https://help.rebble.io/setup/):

All the examples below use the same framework.

NR7 Pebble Time color screenshot showing charging in progress NR7 Pebble Time Round color screenshot Capinion Pebble Time color screenshot Paragade Pebble Time color screenshot Paragade Original Pebble Mono screenshot Spawn Big Time  Pebble Time color screenshot Spawn Small Time  Pebble Time color screenshot Spawn Big Time and Info  Pebble Time color screenshot Spawn with date/time screenshot Spawn with date/time screenshot Spawn with date/time screenshot Spawn with date/time screenshot Aplite Simple Step (no steps) screenshot Basalt Mono Simple Step screenshot Chalk Mono Simple Step screenshot Colony Chalk screenshot Colony Basalt screenshot Colony Aplite screenshot StarWars Stormtrooper screenshot StarWars Stormtrooper screenshot

Instructions

GitHub CodeSpace Cloud SDK

Quick GitHub CodeSpace Cloud SDK

  1. Open https://github.com/clach04/pebble_watchface_framework/ in web browser
  2. Click the green "Use this template" button (top right), "Open in a codespace"
  3. Wait.....
  4. Open source file (e.g. watchface.c), see the problems pane with a couple of errors. Right-click on the first one, #include errors detected. Please update your includePath. Squiggles are disabled for this translation unit (/workspaces/codespaces-pebble/myfirstproject/src/c/myfirstproject.c)., right click and edit include path Edit "includePath" setting. Then close the new edit view. This will create a .vscode file with the correct path (${workspaceFolder}/**); a preset one is not included to avoid local SDK / VScode conflicts (TODO: consider updating the setup script to handle this).
  5. Click the Pebble button in the left-hand bar, and use run buttons to build and run in the emulator.

Longer GitHub CodeSpace Cloud SDK

These are generic instructions and work for any codespace template.

  1. Open https://github.com/codespaces
  2. Find green button, "New codespace"
  3. Select repository (or copy/paste clach04/pebble_watchface_framework)
  4. Adjust as needed then click green "Create codespace" button
  5. Wait.....
  6. Open source file (e.g. watchface.c), see problems pane fill with a couple of errors. Right click on first one, #include errors detected. Please update your includePath. Squiggles are disabled for this translation unit (/workspaces/codespaces-pebble/myfirstproject/src/c/myfirstproject.c)., right click and edit include path Edit "includePath" setting. Then close new edit view. This will create a .vscode file with correct path, a preset one not not included so as to avoid local SDK conflicts (TODO consider updating setup script to handle this).
  7. Click Pebble button in left hand bar, and use run buttons to build and run in emulator.

Alternatively - less typing/clicking:

  1. Open https://github.com/clach04/codespaces-pebble
  2. Find green button, "Use this template", click dropdown triangle, Open in a codespace
  3. Open source file (e.g. watchface.c), see problems pane fill with a couple of errors. Right click on first one, #include errors detected. Please update your includePath. Squiggles are disabled for this translation unit (/workspaces/codespaces-pebble/myfirstproject/src/c/myfirstproject.c)., right click and edit include path Edit "includePath" setting. Then close new edit view.
  4. Follow the instructions in https://developer.repebble.com/sdk/cloud
  5. Update the UUID in package.json. Also see section "Simple Tutorial 2" and "Simple Tutorial 3" later in readme

Stop/Delete codespaces via https://github.com/codespaces

Edit and customize

Start adding options and resources. By default, the empty framework will:

  • Display date - using system font
  • Display time, updating once per minute- using system font
  • Display Battery power
  • Display notice when Bluetooth is disconnected
  • On Basalt and higher (e.g. Chalk) show step count for today
  • Have a config/settings option on Phone to configure:
    • Time/date/etc. text color
    • Background color
    • Whether to vibrate on Bluetooth disconnect (default is do not vibrate), honoring Quiet Time mode

There is no default icon, add a 25x25 resource and declare it as an icon, see https://developer.rebble.io/developer.pebble.com/guides/migration/migration-guide-4/index.html Additional options

https://www.stef.be/dpaint/ is a good web/cloud-based bitmap editor. Upload images to resources directory and update package.json. See linked examples/samples for images.

Also, you can use a local SDK.


Edit Hints

In an ideal situation, watchface.c and watchface.h should not need editing ever. There may be cases where main.c needs editing. Most of the time watch_config.h is the only file that will need editing. watch_config.h options:

  • If DEFAULT_TIME_COLOR is defined it will be used for the default time color.
  • If DEFAULT_BACKGROUND_COLOR is defined it will be used for the default background time color.
  • If an image is present under resources and defined as BG_IMAGE, it will be used as a background image. For Basalt, image transparency is honored.
  • If a font present under resources and defined as FONT_NAME, it will be used for displaying the time. E.g. #define FONT_NAME RESOURCE_ID_.....
  • If FONT_SYSTEM_NAME is defined to a system font name and FONT_NAME is not defined, that system font will be used for time display
  • if REMOVE_LEADING_ZERO_FROM_TIME is defined, and the watch is configured for 12 hour format display, the leading zero "0" will be removed for times in the morning.
  • CLOCK_POS, BT_POS, DATE_POS, and BAT_POS to change the on screen position of Time, Bluetooth disconnect message, Date, and battery power.
  • FONT_BT_SYSTEM_NAME, FONT_BAT_SYSTEM_NAME, and FONT_DATE_SYSTEM_NAME can override the system font used.
    • if USE_TIME_FONT_FOR_DATE is defined, the date is displayed using the same font as used for time
  • BT_ALIGN, BAT_ALIGN, and TIME_ALIGN are used to change text alignment.
  • If BLUETOOTH_DISCONNECTED_STR is defined, this text will be displayed for the Bluetooth disconnect message.
  • If BT_DISCONNECT_IMAGE is defined, this resource image will be displayed on bluetooth disconnect.
    • BT_DISCONNECT_IMAGE_GRECT can be used to position the image
  • If DATE_FMT_STR is defined it will be used for the format of the date text.
  • If BAT_FMT_STR is defined it will be used for the format of the battery power text.
    • If DRAW_SMALL_BATTERY is defined a small gauge will be used.
  • If DRAW_BATTERY is defined a graphical gauge will be used instead of text
  • If QUIET_TIME_IMAGE is defined as a bitmap resource identifier it will be displayed when quiet time is active.
    • Optionally set QUIET_TIME_IMAGE_GRECT to location/size
  • NO_BLUETOOTH, NO_BATTERY, and NO_DATE will disable display of bluetooth disconnect, battery status, and date.
  • If USE_HEALTH is defined step counts will be displayed. Pebble Time and later only.
    • If UPDATE_HEALTH_ON_ACTIVITY is set, step count is updated when the Pebble Health service has an update. If not set, step count is updated once per minute.
    • HEALTH_POS is a GRect()
    • HEALTH_FMT_STR is the format of the string to display. MAX_HEALTH_STR should be updated if HEALTH_FMT_STR is set.
  • If USE_TIME_MACHINE is defined https://github.com/MorrisTimm/pebble-time-machine will be used ('dependencies' in package.json should be filled in, known to work with version 1.0.2).

Be familar with macros and techniques discussed in https://developer.repebble.com/guides/best-practices/building-for-every-pebble/

Examples

Simple Tutorial 1

  1. clone

    git clone https://github.com/clach04/pebble_watchface_framework.git
    

    TODO consider editing package.json and changing:

    • name
    • displayName
    • uuid
  2. build

    pebble build
    pebble analyze-size
    
  3. Run in emulator

    pebble install --emulator aplite --logs  # OG Pebble
    pebble build && pebble install --emulator aplite --logs  # build then emulate OG Pebble
    pebble install --emulator basalt --logs  # Pebble Time
    pebble install --emulator chalk --logs  # Pebble Round
    pebble install --emulator diorite --logs  # Pebble 2
    pebble install --emulator emery --logs  # Pebble Time 2
    

    Start emulator, requires a web browser (NOTE potential issues with Clay).

    pebble emu-app-config
    

    Kill / clean up:

    pebble kill
    pebble wipe
    pebble clean
    
  4. Run on Pebble watch, connected via Developer Connection TODO document phone steps

    pebble install --phone IP_ADDRESS_HERE --logs
    pebble build && pebble install --phone IP_ADDRESS_HERE --logs
    pebble logs --color --phone PHONE_IP
    

Core Devices App

Enable remote install / logs via:

  1. Settings, enable Use LAN devloper connection
  2. Device view, enable Dev Connection

BOTH are required for local LAN connections. The last will show IP address to use. Ensure phone and dev machine are using the same access point.

Simple Tutorial 2

  1. Import into Cloud CodeSpace - see Instructions section

  2. Edit watch_config.h at the bottom, add the following lines:

     #define TICK_HANDLER_INTERVAL SECOND_UNIT  // Update once per second
     #define TIME_FMT_STR_24H "%R:%S"  // Display seconds
     #define TIME_FMT_STR_12H "%I:%M:%S"  // Display seconds, produces leading zero for hour,minute, and seconds
     #define MAX_TIME_STR "00:00:00"  // Ensure space allocated for string representation of time
     #define FONT_SYSTEM_NAME FONT_KEY_ROBOTO_CONDENSED_21  // Use a medium sized system  font
    

This will show seconds (the %S in both formats) and update once a second (by setting TICK_HANDLER_INTERVAL to update once a second). MAX_TIME_STR is updated to ensure space is allocated for both the colon and the two digits.

Simple Tutorial 3

FIXME this is for Cloud Pebble which requires self hosting

  1. Import into Cloud CodeSpace - see Instructions section
  2. Add a Resource (lower left corner), load a TTF font, e.g. upload the .ttf files from https://www.fontsquirrel.com/fonts/permanent-marker
  3. Name the resource FONT_50 - 50 means scale to 50 (optional enter in the CHARACTERS field [0-9:.] to only use the characters needed for time, makes watchface smaller), Click Save.
  4. Edit watch_config.h add line #define FONT_NAME RESOURCE_ID_FONT_50 add after (or replace) '#undef FONT_NAME' to match resource name above
  5. Build and run :-)
  6. Try experimenting with different font sizes, make use of #define DEBUG_TIME to try wide fonts. For example using the permanent-marker font above with size 60 looks fine for some times but not all. DEBUG_TIME quickly tries a number of different times to check sizes. Also see USE_TIME_MACHINE notes.

NOTE there are limitations in the Pebble SDK/Firmware on maximum font size. 60 is the absolute maximum, and for some fonts even 60 is problematic. Very large fonts need to be converted into bitmaps, see https://github.com/pebble-examples/big-time

Simple Tutorial 4

Add a quiet time icon, for now use local SDK.

Grab PNG from #17 https://github.com/clach04/pebble_tz/blob/tz_mins/resources/images/quiet_time_red_white_14x14.png

Create dir resources/images/ (or .gitkeep) Populare directory / folder with bitmap(s), for GitHub CodeSpace; Drag and drop from local machine PNG to that directory.

Edit package.json need to add resources section pointing to uploaded file

    ....
    "resources": {
        "media": [
            {
                "file": "images/quiet_time_red_white_14x14.png",
                "name": "IMAGE_QUIET_TIME",
                "targetPlatforms": null,
                "type": "bitmap"
            }
        ]
    },
    ....

Also look to add an application icon

Locate and ensure QUIET_TIME_IMAGE is set in watch config header

For GitHub CodeSpace problem:

  File "/home/vscode/.pebble-sdk/SDKs/current/sdk-core/pebble/common/waftools/resources/find_resource_filename.py", line 33, in find_most_specific_filename
    root_len = len(root_node.relpath()) + 1
                   ^^^^^^^^^^^^^^^^^
AttributeError: 'NoneType' object has no attribute 'relpath'

Updating to newer version to watchface framework

git remote add upstream_pebble_watchface_framework https://github.com/clach04/pebble_watchface_framework.git
git fetch upstream_pebble_watchface_framework
git merge upstream_pebble_watchface_framework/master

Notes and other resources

For suggestions on image options and conversion see https://www.reddit.com/r/pebble/comments/3ej5wf/pebble_time_image_conversion_contrast/

Multi-platform support https://developer.rebble.io/developer.pebble.com/guides/best-practices/index.html

SDK API https://developer.rebble.io/developer.pebble.com/docs/index.html

Pebble developer wiki https://github.com/pebble-dev/wiki/wiki

Developer portal on Rebble for uploading/editing watchfaces and apps https://dev-portal.rebble.io/

Alternative Watchface Options

See https://github.com/clach04/not-yet-definitive-pebble-guide/#watchface-generators

About

Working, ready to build Bare-Bones watch face for Pebble (OG/Classic, Time, and Round) Aplite, Basalt, Diorite, and Chalk. With configuration and settings support.

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