Releases: clshortfuse/renodx
Releases · clshortfuse/renodx
RenoDX Snapshot Build
Bug Fixes
- shaders: fix tetrahedral sampling near edge (Carlos Lopez)
- shaders: fix ambiguous SampleTetrahedral (Carlos Lopez)
RenoDX Nightly Build 20260625
nightly-20260625 fix(shaders): fix ambiguous SampleTetrahedral
RenoDX Nightly Build 20260624
nightly-20260624 fix(shaders): fix ambiguous SampleTetrahedral
RenoDX Nightly Build 20260623
nightly-20260623 fix(shaders): fix ambiguous SampleTetrahedral
RenoDX Nightly Build 20260622
nightly-20260622 fix(shaders): fix ambiguous SampleTetrahedral
RenoDX Nightly Build 20260620
nightly-20260620 feat(gtav-enhanced): add 0.18 solve midgray as preprocessor definition
RenoDX Nightly Build 20260619
fix(devkit): improve snapshot pane shader navigation Repurpose PR #542 into a single commit and adapt the snapshot scroll targeting changes to the current devkit code. Co-authored-by: xq-r <163348873+xq-r@users.noreply.github.com>
RenoDX Nightly Build 20260618
fix(devkit): improve snapshot pane shader navigation Repurpose PR #542 into a single commit and adapt the snapshot scroll targeting changes to the current devkit code. Co-authored-by: xq-r <163348873+xq-r@users.noreply.github.com>
RenoDX Nightly Build 20260617
fix(devkit): improve snapshot pane shader navigation Repurpose PR #542 into a single commit and adapt the snapshot scroll targeting changes to the current devkit code. Co-authored-by: xq-r <163348873+xq-r@users.noreply.github.com>
RenoDX Nightly Build 20260616
nightly-20260616 revert(aces): remove custom CreateODTConfig()