Implemented filter Merge Textures#1635
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alemuntoni merged 4 commits intocnr-isti-vclab:develfrom Feb 3, 2026
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…into a requested number of destination images
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I propose an implementation for a new simple filter called "Merge Textures": for a given mesh, the filter generates a new one having the original source textures packed into the requested number of destination images.
The user can only request the final number of merged textures in the new mesh, which must be minor or equal than the number of textures in the original model, otherwise the filter fails without doing nothing.
The concrete implementation of the filter is contained in the class 'TexturePacker', present inside the file "src/meshlabplugins/filter_texture/texture_packer.h".
Each instantiation of the class is strictly tied to the associated mesh and set of source textures, meaning each time we apply the filter, a new object must be created.