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LICENSE

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The MIT License
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Copyright (c) 2016-2023 kong <congcoi123@gmail.com>
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Copyright (c) 2016-2025 kong <congcoi123@gmail.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal

examples/CHANGELOG.md

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## 0.6.3 2025-06-01 Feature release
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- Upgraded dependencies
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## 0.6.4 2025-07-01 Feature release
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- Upgraded dependencies

examples/README.md

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## Dependencies
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```txt
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- tenio-core 0.6.3
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- tenio-core 0.6.4
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- tenio-engine 0.6.2
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```
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examples/VERSION

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20250601.0.6.3
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20250701.0.6.4

examples/configuration.example0.xml

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</Schedules>
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<Properties>
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<Property name="data-serialization">zero</Property>
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<Property name="max-packet-queue-size">100</Property>
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<Property name="max-request-queue-size">100</Property>
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<!-- When the server get disconnection of one client, can be hold its
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<Property name="max-response-queue-size-per-session">100</Property>
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<!-- When the server get disconnection of one client, can be hold its
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player instance until timeout -->
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<Property name="keep-player-on-disconnection">false</Property>
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<!-- The maximum number of players which game can handle -->

examples/configuration.example1.xml

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</Schedules>
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<Properties>
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<Property name="data-serialization">msgpack</Property>
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<Property name="max-packet-queue-size">100</Property>
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<Property name="max-request-queue-size">100</Property>
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<!-- When the server get disconnection of one client, can be hold its
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<Property name="max-response-queue-size-per-session">100</Property>
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<!-- When the server get disconnection of one client, can be hold its
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player instance until timeout -->
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<Property name="keep-player-on-disconnection">false</Property>
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<!-- The maximum number of players which game can handle -->

examples/configuration.example10.xml

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</Schedules>
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<Properties>
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<Property name="data-serialization">msgpack</Property>
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<Property name="max-packet-queue-size">100</Property>
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<Property name="max-request-queue-size">100</Property>
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<!-- When the server get disconnection of one client, can be hold its
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<Property name="max-response-queue-size-per-session">100</Property>
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<!-- When the server get disconnection of one client, can be hold its
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player instance until timeout -->
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<Property name="keep-player-on-disconnection">false</Property>
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<!-- The maximum number of players which game can handle -->

examples/configuration.example11.xml

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</Schedules>
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<Properties>
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<Property name="data-serialization">zero</Property>
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<Property name="max-packet-queue-size">100</Property>
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<Property name="max-request-queue-size">100</Property>
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<!-- When the server get disconnection of one client, can be hold its
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<Property name="max-response-queue-size-per-session">100</Property>
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<!-- When the server get disconnection of one client, can be hold its
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player instance until timeout -->
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<Property name="keep-player-on-disconnection">false</Property>
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<!-- The maximum number of players which game can handle -->

examples/configuration.example3.xml

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<Task name="system-monitoring-interval">60</Task> <!-- Unit: Seconds -->
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</Schedules>
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<Properties>
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<Property name="max-packet-queue-size">100</Property>
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<Property name="data-serialization">zero</Property>
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<Property name="max-request-queue-size">100</Property>
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<!-- When the server get disconnection of one client, can be hold its
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<Property name="max-response-queue-size-per-session">100</Property>
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<!-- When the server get disconnection of one client, can be hold its
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player instance until timeout -->
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<Property name="keep-player-on-disconnection">false</Property>
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<!-- The maximum number of players which game can handle -->

examples/configuration.example4.xml

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<Task name="system-monitoring-interval">60</Task> <!-- Unit: Seconds -->
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</Schedules>
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<Properties>
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<Property name="max-packet-queue-size">300</Property>
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<Property name="data-serialization">zero</Property>
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<Property name="max-request-queue-size">300</Property>
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<!-- When the server get disconnection of one client, can be hold its
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<Property name="max-response-queue-size-per-session">300</Property>
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<!-- When the server get disconnection of one client, can be hold its
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player instance until timeout -->
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<Property name="keep-player-on-disconnection">false</Property>
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<!-- The maximum number of players which game can handle -->

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