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Releases: connortbot/starbit

v0.03

21 Apr 03:39
35e5124

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v0.03: Combat Update

Revamps the combat system so that each fleet is comprised of multiple Ships.

Adds stats Evasion and Armor to fleets.

  • Armor reduces the damage received by a percentage.
  • Evasion is a percentage chance that the damage received is dodged entirely.

Adds 4 types of ships: Destroyer, Cruiser, Battleship, Dreadnought.

Ship Cost Health Attack Ex Attack Evasion Armor
Destroyer 250 GES 50 2 1 35% 5%
Cruiser 350 GES 75 1 2 20% 15%
Battleship 800 GES 200 5 2 10% 30%
Dreadnought 1500 GES 600 3 5 5% 40%

The new fu command can be used to add ships to a fleet.

v0.02.01

18 Apr 16:41

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v0.02.01 Patch Notes

  • Simplified fm command to fm <id> <to_system_id>

v0.02

14 Mar 23:14
8c62321

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v0.02 Patch Notes

Fleets:

  • Movement Cooldown: 0 Sols -> 10 sols
  • Cost: 500 GES -> 2000 GES

Misc Updates:

  • Win Condition: (galaxyHeight) * galaxyWidth) -> (galaxyHeight - 1) * galaxyWidth)
  • GES/sol: 1 -> 0
  • GES/system: 0 -> 1
  • Added a list showing your fleets on the right side, including current locations for easy fm commands!
  • Added a first screen to notify players to make their terminal window large enough! Unfortunately, we can't set it via code.

Bug Fixes:

  • Fixed bug where Inspector window would get too long because of the content of a previously long System info. Window now scrolls to top when switching Systems.
  • Fixed bug where earlier joined players lobby list would not show players who joined until the game already started.
  • Fixed bug where first few players to join don't colour in systems correctly for enemies.

v0.01.3

13 Mar 05:13

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Patch Notes

Fleets

  • Cost: 1000 -> 500
  • Attack: 5 -> 1

v0.01.1

13 Mar 02:00

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Bug fixes:

  • fix bug where escape chars break Windows TCP and UDP connection remove escape characters in tcp and udp connection string
  • fix bug where when debug flag isn't set, logging output would pour into terminal instead of discarded.

v0.01

13 Mar 00:55

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first release