Releases: connortbot/starbit
Releases · connortbot/starbit
v0.03
v0.03: Combat Update
Revamps the combat system so that each fleet is comprised of multiple Ships.
Adds stats Evasion and Armor to fleets.
- Armor reduces the damage received by a percentage.
- Evasion is a percentage chance that the damage received is dodged entirely.
Adds 4 types of ships: Destroyer, Cruiser, Battleship, Dreadnought.
| Ship | Cost | Health | Attack | Ex Attack | Evasion | Armor |
|---|---|---|---|---|---|---|
| Destroyer | 250 GES | 50 | 2 | 1 | 35% | 5% |
| Cruiser | 350 GES | 75 | 1 | 2 | 20% | 15% |
| Battleship | 800 GES | 200 | 5 | 2 | 10% | 30% |
| Dreadnought | 1500 GES | 600 | 3 | 5 | 5% | 40% |
The new fu command can be used to add ships to a fleet.
v0.02.01
v0.02.01 Patch Notes
- Simplified
fmcommand tofm <id> <to_system_id>
v0.02
v0.02 Patch Notes
Fleets:
- Movement Cooldown: 0 Sols -> 10 sols
- Cost: 500 GES -> 2000 GES
Misc Updates:
- Win Condition:
(galaxyHeight) * galaxyWidth)->(galaxyHeight - 1) * galaxyWidth) - GES/sol: 1 -> 0
- GES/system: 0 -> 1
- Added a list showing your fleets on the right side, including current locations for easy
fmcommands! - Added a first screen to notify players to make their terminal window large enough! Unfortunately, we can't set it via code.
Bug Fixes:
- Fixed bug where Inspector window would get too long because of the content of a previously long System info. Window now scrolls to top when switching Systems.
- Fixed bug where earlier joined players lobby list would not show players who joined until the game already started.
- Fixed bug where first few players to join don't colour in systems correctly for enemies.
v0.01.3
Patch Notes
Fleets
- Cost: 1000 -> 500
- Attack: 5 -> 1
v0.01.1
Bug fixes:
- fix bug where escape chars break Windows TCP and UDP connection remove escape characters in tcp and udp connection string
- fix bug where when debug flag isn't set, logging output would pour into terminal instead of discarded.
v0.01
first release