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2D Stimulus Experiment
Markus edited this page Oct 2, 2016
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5 revisions
- Create a new Unity Project and select 2D as project type! Do not Click Ok!
- Also select the 2D asset package using Add Asset Packages assistent.
- Click OK.
When the project has been loaded we do the following.
- Create a Sript with the Name Circle.cs with the following content.
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Rigidbody2D), typeof(CircleCollider2D), typeof(SpriteRenderer))]
public class Circle : MonoBehaviour {
[Range(0, 100)]
public float bounceImpulseForce = 100;
Rigidbody2D rb;
void Start () {
rb = GetComponent<Rigidbody2D>();
}
void OnCollisionEnter2D (Collision2D col)
{
var contact = col.contacts[0];
Debug.DrawRay(contact.point, contact.normal, Color.green, 3f);
rb.AddForce(contact.normal * bounceImpulseForce, ForceMode2D.Impulse);
}
}Now create a empty GameObject and add this script to it! You will see, that Unity does a few things for us. Adding some Components (the required ones!).
We can't see anything so we need a Sprite. Therefor, we using a graphic programm like Gimp, Inkscape or Photoshop to create a transparent picture with a white circle in it's center. Use the Size 512x512 and export the image as a png or bitmap to the Asset directory of our project.
Unity assumes this image already as a sprite so we can add this to the Sprite Renderer component by dragging the image to the Sprite property field.