alpha31.01.2026
·
183 commits
to main
since this release
Full changelog
New features
- 3-point curve tool
- Brush opacity setting in RGB mode
- New format: GIF (import/export)
- New format: AVI (export only, RGBA codec)
- Font smoothing setting
Transform current layeractionAdd reference from clipboardaction- Linux x64 AppImage builds now support Discord Rich Presence
- New format: Godot Compressed texture CTEX (import only)
Enhancements
- Windows shell extension now supports .voidsn v7
- Hue wheel now captures mouse movement out of bounds
- Added a broken graphics warning when setting the renderer to Vulkan
- Frame tracing can now use configurable color modifiers
- Tool properties are now saved to .voidsn files
- Copying to clipboard now affects only the selected region
- Quick convert now downloads the file in the web version
- Reopening voidsprite after a crash now prompts to open recovered sessions
- Frame picker now shows the minimum displayable frame time
- Opening an URL now works on Linux
- Undo timeline now shows actions on hover
- Scrollbars are now draggable
- Numeric text fields can now do inline math operations
- The patterns panel now has a background
- Transform now has a position field
- Guidelines can now be toggled between 3 modes (show in active color, show in UI color, hide)
- In-editor spritesheet preview is now collapsible
- Spritesheet timeline now has a size limit
Open file locationaction in last files context menu- Frame picker now shows the current time position when playing
Fixes
- Windows Ink tablet support should be more reliable now
- Other crash fixes
Internal
- Finally cleaned up global variables from io_png.cpp (setup for non-blocking file IO which will come at some point)
- Updated readme.md images
- Added
CONFIGURE_DEPENDSto globs in cmake files so adding a new file is significantly less annoying - Rewrote pen handling to also count as mouse clicks instead of letting SDL handle that