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When you want to send a packet with the client network, the method that we use looks something like this:

        T x;
        client.reliable_send(client_id, &x, sizeof(T));

and then on the receiving end, you have a const void *data containing the received packets data, and you can get back your object like this:

        std::vector<PacketWithSize> received_packets = network.get_network_events_since_last_tick();
        std::vector<int> received_ids;
        for (const auto &packet : received_packets) {
            const T *received_object = reinterpret_cast<const T *>(packet.data.data());
            ... actually do stuff now
        }

Note that the roles of client and server can be swapped, and additionally see the mwe_packet_handling to see a more robust way to handle types.

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A simple networking example using enet

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