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Releases: cslylla/prehistoric-leap

Prehistoric Leap - The Initial Launch

10 Feb 13:14

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  • Fly Tiny through procedurally generated stalactites & stalagmites
  • Dodge velociraptors flying in on unpredictable wave patterns
  • Collect gold coins that spawn between walls for bonus points
  • 5 levels that scale automatically — from Stone Age to Meteor Strike
  • Persistent high score saved to disk
  • Full sound design — background music, flap, enemy alert, coin pickup, game over
  • Data-driven difficulty via levels.json — tweak everything without touching code

Prehistoric Leap: The Web & Audio Updat

10 Feb 14:39

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What's New in v1.1.0

This update brings Prehistoric Leap to the web! Tiny the Rex can now be played directly in any modern browser via WebAssembly.

New Features

  • Web Support: Full browser compatibility using pygbag and Wasm.
  • CI/CD Pipeline: Automated deployment via GitHub Actions—the game updates every time code is pushed!
  • Optimized Audio: Converted sound assets to .ogg format for better web performance and seamless looping.
  • Themed Preloader: Added a custom prehistoric-themed loading screen to replace the default web loader.

Technical Changes

  • Integrated asyncio into the main game loop for non-blocking web execution.
  • Added a .github/workflows automation script.
  • Updated asset paths for cross-platform compatibility (Windows & Web).