Releases: cslylla/prehistoric-leap
Releases · cslylla/prehistoric-leap
Prehistoric Leap - The Initial Launch
- Fly Tiny through procedurally generated stalactites & stalagmites
- Dodge velociraptors flying in on unpredictable wave patterns
- Collect gold coins that spawn between walls for bonus points
- 5 levels that scale automatically — from Stone Age to Meteor Strike
- Persistent high score saved to disk
- Full sound design — background music, flap, enemy alert, coin pickup, game over
- Data-driven difficulty via
levels.json— tweak everything without touching code
Prehistoric Leap: The Web & Audio Updat
What's New in v1.1.0
This update brings Prehistoric Leap to the web! Tiny the Rex can now be played directly in any modern browser via WebAssembly.
New Features
- Web Support: Full browser compatibility using
pygbagand Wasm. - CI/CD Pipeline: Automated deployment via GitHub Actions—the game updates every time code is pushed!
- Optimized Audio: Converted sound assets to
.oggformat for better web performance and seamless looping. - Themed Preloader: Added a custom prehistoric-themed loading screen to replace the default web loader.
Technical Changes
- Integrated
asynciointo the main game loop for non-blocking web execution. - Added a
.github/workflowsautomation script. - Updated asset paths for cross-platform compatibility (Windows & Web).