I have been working as an XR developer for the past 8 years, utilizing tools such as Unity, Unreal, Blender, and GIMP in my workflows. I have a strong interest in using web technologies like WebXR, as well as other tools like Three.js and Node.js, to create immersive and engaging experiences. With a background in teaching, social work, and parent education, I am committed to using my skills and expertise to create meaningful and impactful projects. Whether it's through collaborating with researchers or working on my own ideas, I am always striving to push the boundaries of what is possible with extended reality.
Pinned Loading
-
-
KomodoSandbox
KomodoSandbox PublicForked from gelic-idealab/impress
Education Research domain module for the Komodo platform
-
Unreal_BugSlice
Unreal_BugSlice PublicUsing Meta sdk passthrough and hand tracking interaction in Unreal to make a bug slice game
C
-
gelic-idealab/komodo-unity
gelic-idealab/komodo-unity PublicUnity VR client for the Komodo XR platform
-
gelic-idealab/impress
gelic-idealab/impress PublicEducation Research domain module for the Komodo platform
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.