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davtamay/README.md

πŸ’« About Me:

I have been working as an XR developer for the past 8 years, utilizing tools such as Unity, Unreal, Blender, and GIMP in my workflows. I have a strong interest in using web technologies like WebXR, as well as other tools like Three.js and Node.js, to create immersive and engaging experiences. With a background in teaching, social work, and parent education, I am committed to using my skills and expertise to create meaningful and impactful projects. Whether it's through collaborating with researchers or working on my own ideas, I am always striving to push the boundaries of what is possible with extended reality.

🌐 Socials:

Discord LinkedIn Stack Overflow YouTube

πŸ’» Tech Stack:

Unity Unreal Engine Three.js C# C++ JavaScript TypeScript CSS3 HTML5 Firebase Vercel .Net Next JS NPM NodeJS Socket.io React TailwindCSS MongoDB Postman Blender Gimp Gnu Image Manipulation Program Inkscape AWS

✍️ Random Dev Quote

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  1. eustressAdventure eustressAdventure Public

    C# 1

  2. KomodoSandbox KomodoSandbox Public

    Forked from gelic-idealab/impress

    Education Research domain module for the Komodo platform

    C# 1 2

  3. Unreal_BugSlice Unreal_BugSlice Public

    Using Meta sdk passthrough and hand tracking interaction in Unreal to make a bug slice game

    C

  4. gelic-idealab/komodo-unity gelic-idealab/komodo-unity Public

    Unity VR client for the Komodo XR platform

    C# 5 4

  5. gelic-idealab/impress gelic-idealab/impress Public

    Education Research domain module for the Komodo platform

    C# 2 3