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feat: Add missing icons for Mode and State
Merge pull request #13 from DSD-DBS/add-missing-icons
2 parents 12f33a6 + 5d39852 commit 002c125

1 file changed

Lines changed: 9 additions & 7 deletions

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template/.polarion/tracker/fields/workitem-type-enum.xml

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<option description="Each set of Modes or States linked to each other by transitions is named a finite State Machine. A Mode or State ‘A’ can be decomposed into sub-modes (and possibly sub-states) Ai. Entering a Mode or State can: Enable or disable the activation of Functions (which might be only available in some Modes or States) Modify some attributes of Functions or Components (e.g. non functional properties) Modify global Data in the model." iconURL="/polarion/icons/project/%project-id%/Capella_StateMachine.gif" id="stateMachine" name="State Machine" sortOrder="26"/>
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<option description="Communication Means have a slightly different meaning according to the followed model strategy. When following Arcadia, Component Exchanges basically connect Components (through Component Ports) and carry Functional Exchanges between the source and target Components. Their Kind in that case is set to FLOW. In a context where Components are reusable (i.e. can be used to type several Parts), Component Exchanges also serve to connect Parts (and thus, not directly Components at Type level). Their Kind in that case is set to ASSEMBLY. Component Exchanges are also used technically to model Delegation between Component Ports (in that case, their Kind is set to DELEGATION)." iconURL="/polarion/icons/project/%project-id%/Capella_CommunicationMean.gif" id="communicationMean" name="Communication Mean" sortOrder="27"/>
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<option description="A Constraint gives access to the specification." iconURL="/polarion/icons/project/%project-id%/Constraint.gif" id="constraint" name="Constraint" sortOrder="28"/>
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<option description="Scenarios describe dynamic, time-related interactions between elements: Operational Entities and Actors, the System itself, the System Components. These interactions are expressed through temporally ordered Sequence Messages." iconURL="/polarion/icons/project/ardks_sync/Capella_Scenario.gif" id="scenario" name="Scenario" sortOrder="29"/>
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<option description="A Physical Path is an ordered set of Physical Links conveying a Component Exchange." iconURL="/polarion/icons/project/ardks_sync/PhysicalPath.gif" id="physicalPath" name="Physical Path" sortOrder="30"/>
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<option description="Physical Links are the communication/transportation means linking Node Physical Components. They carry the Component Exchanges existing between the Behavior Physical Components." iconURL="/polarion/icons/project/ardks_sync/PhysicalLink.gif" id="physicalLink" name="Physical Link" sortOrder="31"/>
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<option description="External entity (user, operator or other system) interacting directly with the System under study." iconURL="/polarion/icons/project/ardks_sync/PhysicalActor.gif" id="physicalActor" name="Physical Actor" sortOrder="32"/>
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<option description="A System/Logical/Physical Function is an action, an operation or a service fulfilled by one Component or Actor. It has input and output Ports, respectively targets and sources of Functional Exchanges (information, data, material, fluid, etc.)." iconURL="/polarion/icons/project/ardks_sync/PhysicalFunction.gif" id="physicalFunction" name="Physical Function" sortOrder="33"/>
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<option description="A Component is a constituent part of either the System or Internal Actors. He contributes to their behavior, properties and characteristics, by interacting with other Components and with both Internal and External Actors." iconURL="/polarion/icons/project/ardks_sync/PhysicalComponentBehavior.gif" id="physicalComponentBehavior" name="Physical Component Behavior" sortOrder="34"/>
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<option description="A Component is a constituent part of either the System or Internal Actors. He contributes to their behavior, properties and characteristics, by interacting with other Components and with both Internal and External Actors." iconURL="/polarion/icons/project/ardks_sync/PhysicalComponentNode.gif" id="physicalComponentNode" name="Physical Component Node" sortOrder="35"/>
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<option description="Scenarios describe dynamic, time-related interactions between elements: Operational Entities and Actors, the System itself, the System Components. These interactions are expressed through temporally ordered Sequence Messages." iconURL="/polarion/icons/project/%project-id%/Capella_Scenario.gif" id="scenario" name="Scenario" sortOrder="29"/>
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<option description="A Physical Path is an ordered set of Physical Links conveying a Component Exchange." iconURL="/polarion/icons/project/%project-id%/PhysicalPath.gif" id="physicalPath" name="Physical Path" sortOrder="30"/>
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<option description="Physical Links are the communication/transportation means linking Node Physical Components. They carry the Component Exchanges existing between the Behavior Physical Components." iconURL="/polarion/icons/project/%project-id%/PhysicalLink.gif" id="physicalLink" name="Physical Link" sortOrder="31"/>
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<option description="External entity (user, operator or other system) interacting directly with the System under study." iconURL="/polarion/icons/project/%project-id%/PhysicalActor.gif" id="physicalActor" name="Physical Actor" sortOrder="32"/>
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<option description="A System/Logical/Physical Function is an action, an operation or a service fulfilled by one Component or Actor. It has input and output Ports, respectively targets and sources of Functional Exchanges (information, data, material, fluid, etc.)." iconURL="/polarion/icons/project/%project-id%/PhysicalFunction.gif" id="physicalFunction" name="Physical Function" sortOrder="33"/>
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<option description="A Component is a constituent part of either the System or Internal Actors. He contributes to their behavior, properties and characteristics, by interacting with other Components and with both Internal and External Actors." iconURL="/polarion/icons/project/%project-id%/PhysicalComponentBehavior.gif" id="physicalComponentBehavior" name="Physical Component Behavior" sortOrder="34"/>
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<option description="A Component is a constituent part of either the System or Internal Actors. He contributes to their behavior, properties and characteristics, by interacting with other Components and with both Internal and External Actors." iconURL="/polarion/icons/project/%project-id%/PhysicalComponentNode.gif" id="physicalComponentNode" name="Physical Component Node" sortOrder="35"/>
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<option description="The Mode of an element defines the kind of element exploitation expected in given use conditions. A Mode is activated by operators. It is usually the result of a design decision and is an expected behavior feature of the element." iconURL="/polarion/icons/project/%project-id%/Mode.gif" id="mode" name="Mode" sortOrder="36"/>
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<option description="The State of an element characterizes the element behavior in given environmental conditions. A State is activated mainly by external conditions, or by operators. It may be unexpected and even suffered." iconURL="/polarion/icons/project/%project-id%/State.gif" id="state" name="State" sortOrder="37"/>
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</enumeration>

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