fix: Some skin wearables not rendering in avatar view#47
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sandrade-dcl merged 1 commit intoMar 6, 2026
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…atarUtils` and updated `SetupColors` accordingly
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mihakrajnc
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sandrade-dcl
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This reverts commit 0da658e.
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Fix: decentraland/unity-explorer#7325
Problem
Skin wearables with non-standard skeletons (e.g. "LilDoge" — a dog character) were invisible in avatar view. The root cause was that SetupColors blindly replaced all SkinnedMeshRenderer.bones with the standard humanoid avatar bones array. When a skin has a completely different skeleton (different bone count/structure), this collapsed the mesh to nothing. In WebGL/WASM builds, this also triggered a
RuntimeError: divide by zerobecause Unity's internal rendering code attempted to compute normals/matrices on the collapsed mesh.Fix