fix: input missing after jump to player#4317
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Use RealType update and OnNavigationExecuted to trigger chat load (when we load a world, or when we teleport)
fcolarich
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Jun 2, 2025
fcolarich
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The underlying issue here is a conflict between the SharedSpaceManager and the WindowStackManager, at some point we need to make them both compatible, but for now this will make it work. We should get both managers working together...
Use RealType update and OnNavigationExecuted to trigger chat load (when we load a world, or when we teleport)
…p' into fix/4193-input-missing-after-jump # Conflicts: # Explorer/Assets/DCL/Infrastructure/Global/Dynamic/DynamicWorldContainer.cs # Explorer/Assets/DCL/PluginSystem/Global/ChatPlugin.cs
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Windows and Mac build successful in Unity Cloud! You can find a link to the downloadable artifact below. |
DafGreco
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Jun 6, 2025
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✔️ PR reviewed and approved by QA on both platforms following instructions playing both happy and un-happy path
Regressions for this ticket had been performed in order to verify that the normal flow is working as expected:
- [ ✔️] Backpack and wearables in world
- [✔️ ] Emotes in world and in backpack
- [ ✔️] Teleport with map/coordinates/Jump In
- [ ✔️] Chat and multiplayer
- [✔️ ] Profile card
- [ ✔️] Skybox
- [✔️ ] Settings
4 tasks
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Pull Request Description
input missing after jump to player
When using the Jump In button from a friend's passport (accessed via the Friends tab), the chat panel disappears and the input box is not visible after teleporting.
NOTE: this is a workaround fix and here is the issue for the tech debt to be handled later:
#4317
What does this PR change?
This PR fixes missing chat input box after teleporting to friend
Test Steps
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NOTE: this works for both teleport to parcel or load the world where friend is
Quality Checklist
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