fix: magician wearable#4348
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Windows and Mac build successful in Unity Cloud! You can find a link to the downloadable artifact below. |
AlejandroAlvarezMelucciDCL
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Jun 5, 2025
AlejandroAlvarezMelucciDCL
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Can we create a ticket to update the Asset Bundle Converter as well? Thanks!
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anicalbano
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Jun 5, 2025
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🟢 Reviewed by QA and working as expected.
✔️ Spawning avatars have the correct behavior
✔️ Instantiating the avatar which had the conflicted wearable works as expected
✔️ Checked both in current prod and PR build
Quick example:
https://github.com/user-attachments/assets/972d911e-7eed-44d0-9373-0bda42dda703
popuz
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Jun 9, 2025
dalkia
enabled auto-merge (squash)
June 9, 2025 10:27
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Pull Request Description
What does this PR change?
Fixes #2789
If a wearable comes with a
MeshRendererit will break the rendering of it. This PR destroys theMeshRendererbefore we instantiate it from the asset bundle.I also did some cleanup to unused field
SkinnedMeshRendererfieldTest Instructions
Test Steps
prdurn:decentraland:matic:collections-v2:0x68f49361b0e662b4401beda8d9d3d05128ca2053:10. Check that the magician appearsCode Review Reference
Please review our Code Review Standards before submitting.