chore: removed unused bones in wearables hierarchy #6460
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Pull Request Description
What does this PR change?
Fix #6396
this pr removes the unused bones game objects from the hierarchy of the wearables asset bundles after the mesh data has been extrapolated by the skinning compute shader.
This reduces the clutter we have in the hierarchy of the ab for wearables, child of each avatar
Test Instructions
This PR removes unused stuff, so it shouldn't have any impact visually, but to make sure we need to do a proper testing with many wearables, verify that wearables are correctly equipped when changed in the backpack.
Check also that other people are rendered as expected and animations don't break wearables in general.
Additional Testing Notes
Quality Checklist
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