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Fix: safer and cleaner forward() in distributed embedding layer #834

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@saro1993 saro1993 commented Apr 5, 2025

Adds a simple check to ensure world_size is valid (>=1), and cleans up the logic for handling single vs multi-process cases in forward(). Prevents possible errors and makes the code easier to follow.

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@KAVYANSHTYAGI KAVYANSHTYAGI left a comment

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Suggestios:

Consider logging the invalid world_size before raising the ValueError, which might help with debugging in production environments.

Ensure unit tests are updated or added for single-GPU, multi-GPU, and invalid world_size cases.

Overall, this is a clean and helpful refactor. Great job!

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