Skip to content

Standalone (Mobile) using VR‐Table with Puppack

Gerhard-BL edited this page Mar 30, 2026 · 13 revisions

Important

Changes on the Table only can be done using the VPX-EDITOR for Standalone Versions !!

Warning

!You change the VPX-FILE itself, these Changes can't be done in the VBS-Script.

With latest Releases Rev.4837+ we got the Possibility to use Puppacks on (Displays) Backglass, ScoreView or Topper, if using a VR-Table on a Standalone (Mobile). Screenshot 2026-03-30 184636

Easyiest Way is, the Table already uses a Primitive "PinCab_Backglass", which uses a File named BackglassImage. If this is given, a Flasher (BackglassImage001) is injected, which uses as external Render Device the Backglass. If a Puppack is configured to play on BackglassScreen, it's displayed on the injected Flasher. Screenshot 2026-03-30 184823 Screenshot 2026-03-30 184902

If you use a Table the Backglass is named different, you might rename the Backglass to Backglassimage and assign it to the Primitive.

If you want to use a Table with Backglass and FullDMD and want to display the Puppack on the FullDMD, you might have Luck and there is already a Flasher used for the FullDMD. Screenshot 2026-03-29 080526

Unselect all Layers and identify the "FullDMD"

Screenshot 2026-03-29 080613 Screenshot 2026-03-29 080634 Screenshot 2026-03-29 080653 Screenshot 2026-03-29 080715

You can simply change the Flasher to use an external Render Device and assign e.g. the ScoreView Screenshot 2026-03-29 080735 Screenshot 2026-03-29 080754

When done save the VPX-File, configure the Puppack to play on FullDMD and upload it to your Device.

https://youtu.be/aaWiLx0dfws?is=n6bjuKi3vKLcq9gw

Clone this wiki locally