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v0.5.0

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@kylebarron kylebarron released this 16 Apr 17:20
· 93 commits to main since this release
5427a3a

Read the release post on the website.

Breaking Changes

  • refactor!: Generalize tile traversal interface by @kylebarron in #391 and refactor(deck.gl-raster)!: Finish generalizing tile traversal by @kylebarron in #394
    • This is only a breaking change if you were using the low-level tile traversal primitives exported by @developmentseed/deck.gl-raster. There were no breaking changes to the COGLayer.

New Features

  • New MultiCOGLayer:
    • feat: Initial work for MultiCOGLayer: cross-resolution tileset for sentinel/landsat by @kylebarron in #408
    • feat: Debug view for MultiCOGLayer by @kylebarron in #410
    • fix: Fix edge tile rendering in MultiCOGLayer by @kylebarron in #411
    • fix: Define byteLength on MultiCOG internal tile data by @kylebarron in #413
    • fix: Ensure we reset state when changing sources in MultiCOGLayer by @kylebarron in #414
    • fix: Filter out nodata pixels in Sentinel-2 example by @kylebarron in #415

Fixes

Performance

  • perf: Avoid unnecessary mesh recomputation by @kylebarron in #370
  • perf: Cache the result of bounding volume computation per RasterTileNode by @kylebarron in #371

Other

New Contributors

Full Changelog: v0.4.0...v0.5.0