Skip to content

Draft: v2.1.0 #364

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 115 commits into
base: master
Choose a base branch
from
Open

Draft: v2.1.0 #364

wants to merge 115 commits into from

Conversation

hwiedPro
Copy link
Collaborator

Description

Python Module:

  • ci:
    - Support for Azure Pipelines
    - Split ci pushes to Failure, Success and Production Branch, so that all pipeline pushes can be reviewed before production
    - Extended Test-protocols in PRs
    - Improve configurability of model_def by hierarchical defaults
    - autogenerated files can be marked as such
    - Results from feature/* branches will be pushed to the corresponding feature/* branch in the target repo, for testing purposes
  • scripts:
    - phobos convert: Fix for Scenes/Worlds, Args for mesh type and export config
  • core/io:
    - Refactor utils
    - Adaption in defaults.json
    - Several bugfixes in mesh handling
    - Bugfixes for poses
    - Configurability for exports has been extended
    - Enhanced submodel export
    - Bugfixes for import/export
  • smurf:
    - Include list of submodels
    - A mesh collision can now be annotated with primitive collisions, during export the user can decide what to export
  • general:
    - Several error messages have been improved
    - Minor codestyle improvements
    - Updated ROS templates for ROS2

Blender:

  • Only minor bugfixes
  • Most bugfixes in Python Module apply here as well

ToDo:

  • Documentation has to be updated accordingly

Related Issues/PRs

#363 #352 #357 #354

Motivation and Context

See Changelog above

How Has This Been Tested?

  • Scripts and Pipeline have been tested in an integrated environment
  • @AlpenAalAlex Would you be so kind to test this at your end?

Types of changes

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

Checklist:

  • My code follows the code style of this project.
  • My change requires a change to the documentation.
  • I have updated the documentation accordingly.
  • I have read the CONTRIBUTING document.

hwiedPro and others added 30 commits October 26, 2023 09:20
Add topic entry
#330
Exporting pose relative to root link because gazebo 9 ignores relative_to attribute
Previously a link had to be the active object for the operator to be enabled. Now a link has to be in the selection and the operator will be applied to all links in the selection
@m0rsch1
Copy link
Contributor

m0rsch1 commented Feb 6, 2025

@hwiedPro @AlpenAalAlex i have some huge fixes regarding to SMURFA export, etc. Can i directly push into this branch (if given access to) or do i have to fork?

m0rsch1 and others added 28 commits February 7, 2025 12:25
This function does not properly assemble a consistent URDF/SMURF from an
Arrangement!

Signed-off-by: Moritz Schilling <[email protected]>
…or proper export

Also, interface renaming has to be done according to root_entity only

This runs through but my example produces a weird URDF (which makes MARS crash)

Signed-off-by: Moritz Schilling <[email protected]>
…ctory conversion

(which is a SMURFA to SMURF conversion actually)

Signed-off-by: Moritz Schilling <[email protected]>
Signed-off-by: Moritz Schilling <[email protected]>
To be tested

Signed-off-by: Moritz Schilling <[email protected]>
Signed-off-by: Moritz Schilling <[email protected]>
Signed-off-by: Moritz Schilling <[email protected]>
…eshes

Fix exporting scaled meshes - add link pose to sdf export
…le-degrees-of-freedom-joints

Support for multiple degrees of freedom joints
…and-Collision-Object-Error-with-Left-Handed-Rotation-Matrix

Fix export with mirrored objects
…te-collision-object-and-create-inertial

Fix mesh collision created at world origin / material creation
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

5 participants