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Use existing fn for Spell Book Skill
1 parent 729c794 commit 0d27999

1 file changed

Lines changed: 2 additions & 16 deletions

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Source/panels/spell_book.cpp

Lines changed: 2 additions & 16 deletions
Original file line numberDiff line numberDiff line change
@@ -55,22 +55,8 @@ const SpellID SpellPages[SpellBookPages][SpellBookPageEntries] = {
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SpellID GetSpellFromSpellPage(size_t page, size_t entry)
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{
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assert(page <= SpellBookPages && entry <= SpellBookPageEntries);
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if (page == 0 && entry == 0) {
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switch (InspectPlayer->_pClass) {
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case HeroClass::Warrior:
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return SpellID::ItemRepair;
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case HeroClass::Rogue:
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return SpellID::TrapDisarm;
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case HeroClass::Sorcerer:
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return SpellID::StaffRecharge;
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case HeroClass::Monk:
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return SpellID::Search;
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case HeroClass::Bard:
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return SpellID::Identify;
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case HeroClass::Barbarian:
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return SpellID::Rage;
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}
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}
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if (page == 0 && entry == 0)
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return GetPlayerStartingLoadoutForClass(InspectPlayer->_pClass).skill;
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return SpellPages[page][entry];
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}
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