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Pull requests: diasurgical/DevilutionX

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Pull requests list

Bugfix/fix small bugs Insufficient information
#8559 opened May 9, 2026 by sebaleme Loading…
Update debug documentation pr size:small Pull Requests that add less than 30 lines
#8558 opened May 7, 2026 by alessio-locatelli Loading…
Make level's triggers dynamic (pre-work for multitown) pr size:medium Pull Requests that add less than 100 lines
#8555 opened May 2, 2026 by yuripourre Collaborator Loading…
Make portal positions dynamic (pre-work for multitown) pr size:small Pull Requests that add less than 30 lines
#8554 opened May 2, 2026 by yuripourre Collaborator Loading…
Lua custom items pr size:large Pull Requests that add more than 100 lines
#8550 opened Apr 22, 2026 by yuripourre Collaborator Loading…
"Force move" and "attack in place" pr size:medium Pull Requests that add less than 100 lines
#8549 opened Apr 22, 2026 by mythril Loading…
Add support to multiple towns enhancement New feature or request pr size:large Pull Requests that add more than 100 lines
#8535 opened Mar 31, 2026 by yuripourre Collaborator Loading…
[QoL] Group Gameplay settings with section headers for readability pr size:medium Pull Requests that add less than 100 lines
#8513 opened Mar 15, 2026 by morfidon Loading…
Refactor MonsterAttack() extra melee hit windows without behavior cha… pr size:medium Pull Requests that add less than 100 lines
#8511 opened Mar 13, 2026 by morfidon Loading…
Clear invalid spell selections when converting Hellfire saves to Diablo pr size:large Pull Requests that add more than 100 lines
#8507 opened Mar 12, 2026 by morfidon Loading…
Fix torn notes not combining when moved into inventory pr size:large Pull Requests that add more than 100 lines
#8504 opened Mar 11, 2026 by morfidon Loading…
Add Cain identify all items feature with proper navigation pr size:medium Pull Requests that add less than 100 lines
#8502 opened Mar 10, 2026 by morfidon Loading…
Add optional autosave system with safe retry logic for Single Player pr size:large Pull Requests that add more than 100 lines
#8497 opened Mar 7, 2026 by morfidon Loading…
Add Dreamcast platform support pr size:large Pull Requests that add more than 100 lines
#8489 opened Mar 1, 2026 by drpaneas Loading…
Lua Hooks to disable drops from players pr size:medium Pull Requests that add less than 100 lines
#8485 opened Feb 28, 2026 by Trihedraf Collaborator Loading…
[feature] Check mods hash on join game enhancement New feature or request pr size:medium Pull Requests that add less than 100 lines
#8479 opened Feb 21, 2026 by yuripourre Collaborator Draft
[feature] Add Lua mod infrastructure (OnMonsterDeath, OnItemUse hooks) enhancement New feature or request pr size:large Pull Requests that add more than 100 lines
#8478 opened Feb 20, 2026 by yuripourre Collaborator Draft
Add New Quest State for Mushroom Quest fix fix for a bug pr size:small Pull Requests that add less than 30 lines
#8475 opened Feb 19, 2026 by NiteKat Contributor Loading…
[QOL] Borderless Minimap and Automap type save pr size:medium Pull Requests that add less than 100 lines
#8473 opened Feb 17, 2026 by Rasti-i Loading…
Lua Hooks extension and D2-Style Tooltip mod. pr size:large Pull Requests that add more than 100 lines
#8470 opened Feb 15, 2026 by Rasti-i Loading…
Modernize Windows build workflow and improve dependency resilience pr size:medium Pull Requests that add less than 100 lines
#8461 opened Feb 8, 2026 by strich Collaborator Loading…
Accessibility improvements accessibility pr size:large Pull Requests that add more than 100 lines
#8438 opened Jan 26, 2026 by AJenbo Member Draft 1.6.0
[Modding] Add objcursmod pr size:medium Pull Requests that add less than 100 lines
#8410 opened Jan 8, 2026 by kphoenix137 Collaborator Loading…
[Engine] ModifyPlrLifeCapacity helper function pr size:small Pull Requests that add less than 30 lines
#8403 opened Jan 3, 2026 by kphoenix137 Collaborator Loading…
[Engine] ModifyPlrManaCapacity helper function pr size:small Pull Requests that add less than 30 lines
#8402 opened Jan 3, 2026 by kphoenix137 Collaborator Loading…
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