@@ -328,7 +328,7 @@ SfxID ItemDropSnds[] = {
328328 SfxID::ItemLeatherFlip,
329329};
330330/* * Maps from Griswold premium item number to a quality level delta as added to the base quality level. */
331- int premiumlvladd [] = {
331+ int itemLevelAdd [] = {
332332 // clang-format off
333333 -1 ,
334334 -1 ,
@@ -339,7 +339,7 @@ int premiumlvladd[] = {
339339 // clang-format on
340340};
341341/* * Maps from Griswold premium item number to a quality level delta as added to the base quality level. */
342- int premiumLvlAddHellfire [] = {
342+ int itemLevelAddHf [] = {
343343 // clang-format off
344344 -1 ,
345345 -1 ,
@@ -4425,7 +4425,7 @@ void SpawnPremium(const Player &player)
44254425 if (PremiumItemCount < maxItems) {
44264426 for (int i = 0 ; i < maxItems; i++) {
44274427 if (PremiumItems[i].isEmpty ()) {
4428- int plvl = PremiumItemLevel + (gbIsHellfire ? premiumLvlAddHellfire [i] : premiumlvladd [i]);
4428+ int plvl = PremiumItemLevel + (gbIsHellfire ? itemLevelAddHf [i] : itemLevelAdd [i]);
44294429 SpawnOnePremium (PremiumItems[i], plvl, player);
44304430 }
44314431 }
@@ -4436,17 +4436,17 @@ void SpawnPremium(const Player &player)
44364436 if (gbIsHellfire) {
44374437 // Discard first 3 items and shift next 10
44384438 std::move (&PremiumItems[3 ], &PremiumItems[12 ] + 1 , &PremiumItems[0 ]);
4439- SpawnOnePremium (PremiumItems[10 ], PremiumItemLevel + premiumLvlAddHellfire [10 ], player);
4439+ SpawnOnePremium (PremiumItems[10 ], PremiumItemLevel + itemLevelAddHf [10 ], player);
44404440 PremiumItems[11 ] = PremiumItems[13 ];
4441- SpawnOnePremium (PremiumItems[12 ], PremiumItemLevel + premiumLvlAddHellfire [12 ], player);
4441+ SpawnOnePremium (PremiumItems[12 ], PremiumItemLevel + itemLevelAddHf [12 ], player);
44424442 PremiumItems[13 ] = PremiumItems[14 ];
4443- SpawnOnePremium (PremiumItems[14 ], PremiumItemLevel + premiumLvlAddHellfire [14 ], player);
4443+ SpawnOnePremium (PremiumItems[14 ], PremiumItemLevel + itemLevelAddHf [14 ], player);
44444444 } else {
44454445 // Discard first 2 items and shift next 3
44464446 std::move (&PremiumItems[2 ], &PremiumItems[4 ] + 1 , &PremiumItems[0 ]);
4447- SpawnOnePremium (PremiumItems[3 ], PremiumItemLevel + premiumlvladd [3 ], player);
4447+ SpawnOnePremium (PremiumItems[3 ], PremiumItemLevel + itemLevelAdd [3 ], player);
44484448 PremiumItems[4 ] = PremiumItems[5 ];
4449- SpawnOnePremium (PremiumItems[5 ], PremiumItemLevel + premiumlvladd [5 ], player);
4449+ SpawnOnePremium (PremiumItems[5 ], PremiumItemLevel + itemLevelAdd [5 ], player);
44504450 }
44514451 }
44524452}
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