Differences between keymapping and padmapping #7935
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megaserhiizhuk
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"Stand Ground" is the same as holding SHIFT: you can attack without moving. "Stop Hero" is different and makes more sense when using a mouse. |
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I found that some action assignments are different between key mapping and pad mapping:
Here are some of the ones I chose:
only kaymapping:
only gamepad:
I still understand why you didn't add these switches to padmapping:
Console, Debug Toggle, Pause game (Alternative), Quick message 1-10...
But I don't understand why these aren't in pad mapping:
Especially Cycle map type.
Also, Toggle stand ground from padmapping isn't in keymapping
And is -Stand Ground from padmapping the same as Stop Hero in Kaymapping? If yes, can they be called the same?
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