Is it possible to modify certain static elements? #8193
Replies: 3 comments 3 replies
-
|
1,2:yes You could probably add Lua support for the missing bits |
Beta Was this translation helpful? Give feedback.
-
|
That may be over my head Ajenbo. I wouldn't know where to start. Thanks for taking a look. On a similar topic, is it possible to override the limit for gold stacks? It seems that 10k is the limit because you can only start with one stack. Or do you know of any other way to allow players to start with more gold? |
Beta Was this translation helpful? Give feedback.
-
|
Alright so I ran into a little hiccup. My plan was to update the Experience.tsv file so that you would level up to 20 after killing 1 enemy. Then you could go into nightmare with that character and start your rogue-like run. I updated the Experience.tsv file, and It works just fine in Single Player, (you kill one enemy on normal mode and immediately become level 20.) but in multiplayer it doesn't trigger correctly, and you actually don't seem to ever gain experience if you launch with the mod enabled. I assume the multiplayer functions are rejecting my mod. Are mods intended to be used online? |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
With respect to 1.6 mods:
I am thinking that a simple rogue-like mod could basically be as follows:
Do we have control over all/some of these factors through the ini files?
Beta Was this translation helpful? Give feedback.
All reactions