Feature Type
Quality of Life
Describe
Item descriptions can be quite hard to parse due to the lack of useful color coding to signify different bits of information. There are a few key things I think vanilla Diablo would benefit from immediately:
- Player stat restrictions - Highlight in red reasons why an item is unequipable via lack of stats.
- Gold cost - The cost to repair or buy an item via a visual shop GUI (I am 90% done with this feature at the moment) could be red or green to show why the action cannot be performed.
- Hint text - Allows us to potentially add additional hint text for players for input shortcuts (see below).
I haven't looked deeply into how complex this might be to implement. I'd love some input from anyone who is more experienced with the codebase!
Common example useful to D1 vanilla
Below is a magic item that is too expensive for me to buy and the greyed out help hint text at the bottom. Both bits of information extremely useful.

Complex examples from other mods
This is a unique item with a lot of properties:

This is a set item with a good set of colors to signify different types of information:

Feature Type
Quality of Life
Describe
Item descriptions can be quite hard to parse due to the lack of useful color coding to signify different bits of information. There are a few key things I think vanilla Diablo would benefit from immediately:
I haven't looked deeply into how complex this might be to implement. I'd love some input from anyone who is more experienced with the codebase!
Common example useful to D1 vanilla
Below is a magic item that is too expensive for me to buy and the greyed out help hint text at the bottom. Both bits of information extremely useful.

Complex examples from other mods
This is a unique item with a lot of properties:

This is a set item with a good set of colors to signify different types of information: