Skip to content

Releases: diegoiast/qtedit4

v0.0.15

01 Nov 07:03
Immutable release. Only release title and notes can be modified.
bc311de

Choose a tag to compare

Full Changelog: v0.0.14...v0.0.15

November 2025 - release

3 huge new features:

  1. We gained the ability to execute scripts. Any file which is executable on Unix,
    or has an associated way for running (windows) will have a new icon (a small wheel) on the tab
    and its menu will contain a new command "Run Script". Pressing control+shift+r will execute
    this file. This should be used to run local python, shell or other types of scripts.
  2. Folding support. The editor now supports folding areas. This is a work in progress with
    the following known issues:
  3. Smart file finding in the command pallete. The algorythm should be similar to whats seen in
    VScode or Sublime text (partial matching of file names, depending on path should work).
    See the following commits to understand this feature:
    diegoiast/command-palette-widget@246cd7b
    diegoiast/command-palette-widget@6289e63

qutepart folding

Changelog

v0.0.15-rc1

30 Oct 18:21
Immutable release. Only release title and notes can be modified.
2b3f035

Choose a tag to compare

v0.0.15-rc1 Pre-release
Pre-release

Full Changelog: v0.0.14...v0.0.15-rc1

November 2025 - release

3 huge new features:

  1. We gained the ability to execute scripts. Any file which is executable on Unix,
    or has an associated way for running (windows) will have a new icon (a small wheel) on the tab
    and its menu will contain a new command "Run Script". Pressing control+shift+r will execute
    this file. This should be used to run local python, shell or other types of scripts.
  2. Folding support. The editor now supports folding areas. This is a work in progress with
    the following known issues:
  3. Smart file finding in the command pallete. The algorythm should be similar to whats seen in
    VScode or Sublime text (partial matching of file names, depending on path should work).
    See the following commits to understand this feature:
    diegoiast/command-palette-widget@246cd7b
    diegoiast/command-palette-widget@6289e63

qutepart folding

Changelog

v0.0.14

30 Sep 13:35
Immutable release. Only release title and notes can be modified.

Choose a tag to compare

Full Changelog: v0.0.13...v0.0.14

October 2025 - release

A maintanence release, no big updates.

Selections are restored in opened files. Unsaved files are restored without saving (they
are actually saved to a temp location). You can modify the console fonts. Cargo bugs
are finally fixed. Copying a full document works as expected.

From now on, CMake dependencies will locked with sha1, instead of following a branch. This will help reproducibility.

Changelog

  • Meta: Save IDE state more periodically - #124
  • Completer: an empty line at the end - diegoiast/qutepart-cpp#36
  • ProjectManager: target run is hard to find - #98
  • Text editor: Save content of unnamed files - #19
  • Indenter::indentBlock(): use Qt::key instead of QChar - diegoiast/qutepart-cpp#45
  • File manager: right click on dir - add as project - #11
  • Project Manager: output should follow editor console - #111
  • Projectmanager: QProcess::openChannels: Inconsistent stderr channel configuration - #119
  • ProjectManager: cargo projects have no executables - #115
  • Editor: copying all lines does not add new line - diegoiast/qutepart-cpp#47

v0.0.14-rc2

29 Sep 16:03
Immutable release. Only release title and notes can be modified.

Choose a tag to compare

v0.0.14-rc2 Pre-release
Pre-release

Full Changelog: v0.0.13...v0.0.14-rc2

October 2025 - release

A maintanence release, no big updates.

Selections are restored in opened files. Unsaved files are restored without saving (they
are actually saved to a temp location). You can modify the console fonts. Cargo bugs
are finally fixed. Copying a full document works as expected.

CMake dependencies are not locked with sha1, instead of following a branch. For reproducibility.

Changelog

  • Meta: Save IDE state more periodically - #124
  • Completer: an empty line at the end - diegoiast/qutepart-cpp#36
  • ProjectManager: target run is hard to find - #98
  • Text editor: Save content of unnamed files - #19
  • Indenter::indentBlock(): use Qt::key instead of QChar - diegoiast/qutepart-cpp#45
  • File manager: right click on dir - add as project - #11
  • Project Manager: output should follow editor console - #111
  • Projectmanager: QProcess::openChannels: Inconsistent stderr channel configuration - #119
  • ProjectManager: cargo projects have no executables - #115
  • Editor: copying all lines does not add new line - diegoiast/qutepart-cpp#47

v0.0.14-rc1

20 Sep 11:58
Immutable release. Only release title and notes can be modified.

Choose a tag to compare

v0.0.14-rc1 Pre-release
Pre-release

Full Changelog: v0.0.13...v0.0.14-rc1

October 2025 - release

A maintanence release, no big updates.

Selections are restored in opened files. You can choose the console fonts. Cargo bugs
are finally fixed. Copying a full document works as expected.

Changelog

  • Indenter::indentBlock(): use Qt::key instead of QChar - diegoiast/qutepart-cpp#45
  • File manager: right click on dir - add as project - #11
  • Project Manager: output should follow editor console - #111
  • Projectmanager: QProcess::openChannels: Inconsistent stderr channel configuration - #119
  • ProjectManager: cargo projects have no executables - #115
  • Editor: copying all lines does not add new line - diegoiast/qutepart-cpp#47

v0.0.13

31 Aug 19:56

Choose a tag to compare

Full Changelog: v0.0.12...v0.0.13

September 2025 - release


This release fixes highlighter issues introduced in previous

releases, as well as some optimizations to the editor. It feels in par with what

QtCreator provides. Loading files will probably not become any faster. Indenting

selected text works now.



Building Rust/cargo projects is improved, the build logs are properly parsed now.

The project parsing is still not trivial (waiting for a solution to #115 )

but projects are still buildable, and you can still run from the UI cargo run,

assuming its set up properly in your cargo project.


Plugins have now async API, which I will use eventually on the LSP plugin.

Deletion of JSON project files will no longer kill the app. Split tabs now

can be moved with keyboard, and the close button works reliably.


Installing the program on a clean Windows 10/11 will trigger a request to install

vcredist, as this is a hidden dependency of Qt.


Changelog



v0.0.13-rc1

29 Aug 20:54

Choose a tag to compare

v0.0.13-rc1 Pre-release
Pre-release

Full Changelog: v0.0.12...v0.0.13-rc1


September 2025 - release


This release fixes hihgilighter issues introduced in previous

releases, as well as some optimizations to the editor. It feels in par with what

QtCreator provides. Loading files will probably not become any faster. Indenting

selected text works now.



Building Rust/cargo projects is improved, the build logs are properly parsed now.

The project parsing is still not trivial (waiting for a solution to https://github.com/diegoiast/qtedit4/issues/115)

but projects are still buildable, and you can still run from the UI cargo run,

assuming its set up properly in your cargo project.


Plugins have now async API, which I will use eventually on the LSP plugin.

Deletion of json project files will no longer kill the app. Split tabs now

can be moved with keyboard, and the close button works reliably.


Installing the program on a clean Windows 10/11 will trigger a request to install

vcredist, as this is a hidden dependency of Qt.


Changelog



v0.0.12

31 Jul 10:16

Choose a tag to compare

Full Changelog: v0.0.11...v0.0.12

August 2025 - release

While building on Windows on qtedit4 I found some problems:

  1. In the cmake stage, there are lots of warnings about symlinks not supported
    this spammed the build log with several (about 800,000 bytes!) of HTML. This
    was fixed by using the rich text API. In this video (https://youtu.be/TQyRpQ4oc3E)
    I show this is working now.
  2. While loading the project, the UI was effectivly frozen. Again, under Windows
    the UI would be locked for 30 seconds on some setups (mine...). I fixed it by
    fixing the widget that loads the project into truely working on a background
    thread.
  3. If you had several projects loaded, ctags loading was done in the main thread
    which in my setup, would account for 1.5 seconds. Fixed live in
    https://youtu.be/TQyRpQ4oc3E

All of those issues are fixed now.

Other interesting issues fixed:

  1. Editor behaviour (moving lines, copy/cut) is closer to VSCode.
  2. When running a compiled executable, you can run it on different build
    .environments/kits. See #47, this
    was visible on this video: https://youtu.be/T7Ao5JWkLPc?si=D5WLba7UZGExyP5S&t=215
  3. The json configuration file syntax has been updated, now you can have
    platfrom specific commands.
  4. Editor perforceman gains, by porting code to newer C++ syntax.

Changelog

  • CTags loading slows down main gui - #109
  • ProjectManager: log output is slow - #102
  • Project manager: configure fails on second time - #108
  • Completer::updateWordSet is called too much - diegoiast/qutepart-cpp#35
  • Qutepart: control+x - cut current line - diegoiast/qutepart-cpp#40
  • Qutepart: move selected lines - diegoiast/qutepart-cpp#39
  • Project manager: add support for different environment on build/run - #47
  • ProjectManager: files loading is slow - #103
  • editor: trimming breaks the document - #104
  • ProjectManager: white background for log output - #110
  • TextOperationWidget: input font should folow text editor - #112
  • Qutepart/meta: remove usage of foreach - diegoiast/qutepart-cpp#43

v0.0.12-alpha1

23 Jul 17:16

Choose a tag to compare

v0.0.12-alpha1 Pre-release
Pre-release

Full Changelog: v0.0.11...v0.0.12-alpha1

August 2025 - release

While building on Windows on qtedit4 I found some problems:

  1. In the cmake stage, there are lots of warnings about symlinks not supported
    this spammed the build log with several (about 800,000 bytes!) of HTML. This
    was fixed by using the rich text API. In this video (https://youtu.be/TQyRpQ4oc3E)
    I show this is working now.
  2. While loading the project, the UI was effectivly frozen. Again, under Windows
    the UI would be locked for 30 seconds on some setups (mine...). I fixed it by
    fixing the widget that loads the project into truely working on a background
    thread.
  3. If you had several projects loaded, ctags loading was done in the main thread
    which in my setup, would account for 1.5 seconds. Fixed live in
    https://youtu.be/TQyRpQ4oc3E

All of those issues are fixed now.

Other interesting issues fixed:

  1. Editor behaviour (moving lines, copy/cut) is closer to VSCode.
  2. When running a compiled executable, you can run it on different build
    .environments/kits. See #47, this
    was visible on this video: https://youtu.be/T7Ao5JWkLPc?si=D5WLba7UZGExyP5S&t=215
  3. The json configuration file syntax has been updated, now you can have
    platfrom specific commands.

Changelog

  • CTags loading slows down main gui - #109
  • ProjectManager: log output is slow - #102
  • Project manager: configure fails on second time - #108
  • Completer::updateWordSet is called too much - diegoiast/qutepart-cpp#35
  • Qutepart: control+x - cut current line - diegoiast/qutepart-cpp#40
  • Qutepart: move selected lines - diegoiast/qutepart-cpp#39
  • Project manager: add support for different environment on build/run - #47
  • ProjectManager: files loading is slow - #103
  • editor: trimming breaks the document - #104
  • ProjectManager: white background for log output - #110
  • TextOperationWidget: input font should folow text editor - #112

v0.0.11

28 Jun 21:40

Choose a tag to compare

Full Changelog: v0.0.10...v0.0.11

July 2025 - release

Multiple cursor selection, tabs split

This month continues the work of making the IDE better for editing. Split tabs are working better, can be considered stable. Added meson support. Where supported by the build system, we have real target support (in cmake, we can detect the exes found, instead of guessing it). The editor got multiple cursor support (my favorite feature so far!).