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Tetris

Tetris, developed at Unity.

πŸ“‘ Index

πŸ“œ About

This version of the famous Tetris, was developed as a test for Kokku Games. A simple reference was passed, and some requirements.

πŸ’» Technology

πŸ’‘ Features

In my implementation, I chose to try to follow the specifications of Tetris Guideline.

The implemented rules were:

  • Super Rotation System
  • Tetromino starting positions (21 and 22 rows)
  • Lock Down (Infinity)
  • Hold
  • Piece preview
  • Playfield (10 x 20)
  • Piece colors
  • Random Generator (Random bag)
  • Ghost piece
  • Timings (Marathon Gravity and Lock delay)
  • Levels
  • Music
  • Game over (Top out)
  • Scoring (only Single, Double, Triple and Tetris)

Additionally, a simple save system was implemented, with highscore and preference to turn off the sounds.

πŸ“¦ Builds

The game is available on the following platforms:


Developed by 🀘 Diego Moreira

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Tetris, developed at Unity as a test for Kokku Games.

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