This version of the famous Tetris, was developed as a test for Kokku Games. A simple reference was passed, and some requirements.
- C#
- Unity (LTS 2019.4.1f1)
In my implementation, I chose to try to follow the specifications of Tetris Guideline.
The implemented rules were:
- Super Rotation System
- Tetromino starting positions (21 and 22 rows)
- Lock Down (Infinity)
- Hold
- Piece preview
- Playfield (10 x 20)
- Piece colors
- Random Generator (Random bag)
- Ghost piece
- Timings (Marathon Gravity and Lock delay)
- Levels
- Music
- Game over (Top out)
- Scoring (only Single, Double, Triple and Tetris)
Additionally, a simple save system was implemented, with highscore and preference to turn off the sounds.
The game is available on the following platforms:
