Fix loosepixel animation#4
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Thanks. Will take a look once the 1.8.0 release is out the door. |
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I thought that it could be useful for the 1.8 release, since this animation is already implemented as a level one shake reaction in the RCs and this PR just polishes that. It wasn't in the 1.7 release, so this could be something cool to put in the changelog. |
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It looks like the v2.0 prod software still has the broken loosepixel animation, just want to quickly remind that this PR exists |
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In anim_rtshake_lv1onground_loosepixel_01, the eyes and sprite are overlaid on top of each other and are out of sync. I made the eyes go out of view while the sprite is playing. The eyes and sprite are overlaid in the onhand one as well, but they are in sync there. This also needs to be done to binaryeyes but that doesn't seem to be used in any animationGroup yet.