const dimas = {
education: "Computer Science Student",
focus: [
"Frontend Architecture",
"Type Safety Optimization",
"Game Level & Narrative Design",
],
currentlyLearning: [
"Hybrid Rendering (Island Architecture)",
"Headless CMS Integrations",
"Game System Mechanics",
],
philosophy:
"I test technical assumptions to build high performing and sustainable systems, avoiding quick fix solutions.",
};During my internship at PT Dibimbing Digital Indonesia, I was recognized for modernizing the Cakrawala University web infrastructure.
- Architectural Overhaul: Transitioned a legacy static system to a Headless CMS architecture (Strapi & GraphQL).
- Performance: Achieved a 90+ Lighthouse score using Island Architecture with Astro.js and React.js.
- Reliability: Enforced strict TypeScript interfaces to achieve 100% type safety in production.
- Efficiency: Reduced engineering intervention for content updates by approximately 80%.
I apply the same analytical discipline to game logic, focusing on intuitive system design and player experience.
- Top 4 Community Favorite: GIM ITB GimJam 2026 for the project "Tandur".
- Top 40 National Finalist: GIMERSIA Inspire 2025 by Kemenparekraf for "Rage Ribbit".
- Frontend: Astro.js, React.js, TypeScript, Tailwind CSS.
- Backend & CMS: Strapi, GraphQL, Supabase.
- Game Dev: C#, Unity, Aseprite (Pixel Art).
- DevOps/Workflow: CI/CD Implementation, GitHub Actions.

