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Release v0.22.0
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sebcrozet committed Jul 10, 2023
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19 changes: 19 additions & 0 deletions CHANGELOG.md
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# Changelog

## 0.22.0 (10 July 2023)
### Modified
- Update to Bevy 0.11.
- Disabled rigid-bodies are no longer synchronized with the rapier backend.
- Switch to bevy’s gizmo system for the debug-renderer. This removes the vendored debug lines plugin.

### Added
- Add a joint for simulating ropes: the `RopeJoint`.
- Add `Velocity::linear_velocity_at_point` to calculate the linear velocity at the given world-space point.
- Add the `ComputedColliderShape::ConvexHull` variant to automatcially calculate the convex-hull of an imported mesh.
- Implement `Reflect` for the debug-renderer.

### Fix
- Fix broken interpolation for rigid-bodies with the `TransformInterpolation` component.
- Fix compilation when `bevy_rapier` is being used with headless bevy.
- Improved performance of the writeback system by not iterting on non-rigid-body entities.
- Fix typo by renaming `CuboidViewMut::sed_half_extents` to `set_half_extents`.
- Properly scale parented collider’s offset based on changes on its `ColliderScale`.

## 0.21.0 (07 March 2023)
### Modified
- Update to Bevy 0.10.
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2 changes: 1 addition & 1 deletion bevy_rapier2d/Cargo.toml
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[package]
name = "bevy_rapier2d"
version = "0.21.0"
version = "0.22.0"
authors = ["Sébastien Crozet <[email protected]>"]
description = "2-dimensional physics engine in Rust, official Bevy plugin."
documentation = "http://docs.rs/bevy_rapier2d"
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2 changes: 1 addition & 1 deletion bevy_rapier3d/Cargo.toml
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[package]
name = "bevy_rapier3d"
version = "0.21.0"
version = "0.22.0"
authors = ["Sébastien Crozet <[email protected]>"]
description = "3-dimensional physics engine in Rust, official Bevy plugin."
documentation = "http://docs.rs/bevy_rapier3d"
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