Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

set_contacts_enabled(false) has no effect in MultibodyJoint with fixed/dynamic pair #449

Open
dafteran4 opened this issue Nov 15, 2023 · 1 comment
Labels
A-Dynamics C-Bug Something isn't working D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... P-High arbitrary important item S-not-started Work has not started

Comments

@dafteran4
Copy link

dafteran4 commented Nov 15, 2023

When setting set_contacts_enabled(false) on an ImpulseJoint, it works as expected. But when doing the same on MultibodyJoint , it does not work, the colliders associated with both bodies still make contact. Using bevy_rapier3d 0.23.0

@dafteran4
Copy link
Author

Sorry, forgot to add, that this is only when one body is fixed and another dynamic. It works perfectly fine for two dynamic bodies.

@dafteran4 dafteran4 changed the title set_contacts_enabled(false) has no effect in MultibodyJoint set_contacts_enabled(false) has no effect in MultibodyJoint with fixed/dynamic pair Nov 15, 2023
@Vrixyz Vrixyz added C-Bug Something isn't working D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... P-High arbitrary important item S-not-started Work has not started A-Dynamics labels May 23, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
A-Dynamics C-Bug Something isn't working D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... P-High arbitrary important item S-not-started Work has not started
Projects
None yet
Development

No branches or pull requests

2 participants