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Lighter wrappers for rapier types
A-Integration
very bevy specific
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-Low
Split up very bevy specific
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-Medium
S-not-started
Work has not started
RapierContext
A-Integration
#502
opened May 9, 2024 by
Jondolf
RapierPhysicsPlugin
requires generics
A-Integration
#501
opened May 9, 2024 by
Jondolf
KinematicCharacterControllerOutput
not working on KinematicVelocityBased
entities
A-Integration
#495
opened Apr 22, 2024 by
AntoineRR
Add support for unindexed meshes in New feature or request
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-Medium
Collider::from_bevy_mesh
A-Geometry
C-Enhancement
#491
opened Apr 2, 2024 by
rlidwka
Loading…
Dynamic RigidBody getting stuck in corners
A-Dynamics
A-Geometry
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-High
arbitrary important item
#487
opened Mar 24, 2024 by
jhgarner
Collider doesn't update upon reparent
A-Integration
very bevy specific
C-Bug
Something isn't working
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-Medium
S-not-started
Work has not started
#486
opened Mar 20, 2024 by
Multirious
Collider
in a bundle with KinematicPositionBased
component has a velocity-based Lag
A-Dynamics
A-Integration
#483
opened Mar 5, 2024 by
CaptainPhilipp
Changing Something isn't working
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-High
arbitrary important item
S-not-started
Work has not started
substep
leads to weird behavior
A-Dynamics
C-Bug
#478
opened Feb 11, 2024 by
roman-holovin
KinematicCharacterController Velocity is dependent on framerate.
A-Dynamics
A-Integration
very bevy specific
C-Bug
Something isn't working
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-Low
question
Further information is requested
S-not-started
Work has not started
#475
opened Feb 1, 2024 by
andriyDev
Fix interpolation and systems schedule
A-Integration
very bevy specific
C-Bug
Something isn't working
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-High
arbitrary important item
#474
opened Jan 31, 2024 by
Vixenka
Loading…
Tracking simulation steps with interpolation for determinism
A-Integration
very bevy specific
C-Bug
Something isn't working
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-High
arbitrary important item
S-not-started
Work has not started
#465
opened Dec 24, 2023 by
phisn
Invalid behavior of very bevy specific
C-Bug
Something isn't working
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-High
arbitrary important item
S-not-started
Work has not started
TimestepMode::Interpolated
A-Integration
#464
opened Dec 22, 2023 by
Vixenka
Fix interpolation of kinematic character controllers
A-Integration
very bevy specific
C-Bug
Something isn't working
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-Medium
#463
opened Dec 19, 2023 by
liquidev
Loading…
set_contacts_enabled(false) has no effect in MultibodyJoint with fixed/dynamic pair
A-Dynamics
C-Bug
Something isn't working
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-High
arbitrary important item
S-not-started
Work has not started
#449
opened Nov 15, 2023 by
dafteran4
Flip writeback to iterate over rapier's bodies
A-Integration
very bevy specific
C-Enhancement
New feature or request
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-High
arbitrary important item
#432
opened Sep 27, 2023 by
Aceeri
Loading…
2d support for from_bevy_mesh
A-Geometry
A-Integration
very bevy specific
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-Medium
Use Bevy's parallel iterators rather than rayon
A-Integration
very bevy specific
C-Enhancement
New feature or request
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-Low
S-not-started
Work has not started
#423
opened Aug 26, 2023 by
dlight
f64 support
A-Integration
very bevy specific
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-Medium
#421
opened Aug 24, 2023 by
Aceeri
Loading…
Reflect and register very bevy specific
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-High
arbitrary important item
S-not-started
Work has not started
Collider
type
A-Integration
#404
opened Jul 16, 2023 by
timothee-haudebourg
ColliderParent
component
A-Integration
#397
opened Jul 6, 2023 by
Aceeri
Loading…
Panic on unreachable code on 2 rigidbodies with CCD intersecting with a bigger trimesh collider
A-Dynamics
C-Bug
Something isn't working
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
dependencies
Pull requests that update a dependency file
P-High
arbitrary important item
S-not-started
Work has not started
#386
opened Jun 25, 2023 by
Architector4
Syncing child transforms produces jittery results, which causes further issues
A-Integration
very bevy specific
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-Low
question
Further information is requested
S-not-started
Work has not started
#383
opened Jun 13, 2023 by
AnthonyTornetta
Disable rigidbody but leave colliders active
A-Integration
very bevy specific
C-Bug
Something isn't working
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-Medium
S-not-started
Work has not started
#368
opened Apr 28, 2023 by
Alainx277
Simple straight collisions cause loss of momentum, eventually stopping motion entirely
A-Integration
very bevy specific
C-Bug
Something isn't working
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-Medium
S-not-started
Work has not started
#350
opened Mar 24, 2023 by
krodyrobi
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